PLAYERS WILL EXPLORE THE UNSEEN WORLD OF MICROBES LIVING IN AND ON US The American Museum of Natural History is introducing an original card game in conjunction with its exhibition The Secret World Inside You, which opens on Saturday, November 7. While working on the development of The Secret World Inside You, exhibition co-curator Susan Perkins, an avid...
An old style game. Players build their wealth by speculating on stock exchange, takes loan, investing in knowledge, expliot chances of life (means events). Mechanic is standard -I go you go -. Interaction is little. Resources to buy are plentful and players really don't have to compete with each other. Purpose of game is to collect the most wealth. A game...
Publisher's Description: Ha Choo is an exciting new board game, designed to be both educational and fun, with the emphasis on fun! All players start out with fevers-the first one to reduce their fever back to normal with the proper ingredients is the winner! The excitement is generated in three ways: players collect playing cards, players reduce their...
Teddy's Colors & Shapes, part of HABA's "My Very First Game" series, includes four options for play for the youngest of gamers, specifically gamers aged 2 and up. They are: Everybody Is Helping Teddy: a co-operative game with shapes where the children always win Who Knows the Colors?: a co-operative game with colors where the children always win...
The players shall be able to become more aware of what constitutes both good and bad habits. Players must try to get as many Good Habit cards as possible and discard all Bad Hait cards. The game ends when one player acquires four Good Habit cards in one category and three in the other, with no Bad Habit cards. The winning player then announces, "Good...
In Habitat, your goal is to attract the most complex and diverse animal life to your portion of the great North Woods. The most vibrant ecosystems are those that have organisms from all levels of life, from the producers up to the dominant predators. Therefore, to win a game of Habitat, a player must create a complete collection of cards ranked 1-8. Cards...
Publishers Description: "Who will be the first explorer to sail to the polar ice cap? It could be you…if you can answer questions about animals and their habitats correctly! In this skill-building game, students answer fascinating life science questions to move around the game board from one habitat to the next…then slip the question cards in the secret...
A “hard sci-fi” game about space colonization where players will be settling planets and moons of the Solar System in a not-so-distant future. Those will be of different types, ranging from orbital to subterranean ones. The different types of colonies will provide different resources, such as materials for self-replication (MAT), energy (NRG) or...
In 1680, on a small Caribbean island: Martinique The rich settlers, the enriched buccaneers and even the religious orders lured by the hope of huge profits built many Habitations, these farms, true pre-industrial establishments technologically far ahead of their time, who not only exploited vast sugarcane fields but also slaves. The game shows us to...
Hack Attack: Defense is a fast-to-learn card game that teaches practical cyber safety skills for defending against attacks from hackers. To succeed, you will need to overcome User Errors, play the right Defense cards, and Protect your highest value Tech cards from being Attacked. Once a player has protected 4 Tech cards, the game end is triggered. When the...
Hackagon is a cyber security game that can be played with 2-4 players. The game is about the challenge between the Blue Team and the Red Team. The purpose of the game is to develop the best strategy to strengthen the security of the system or to deepen security gaps to create vulnerability in the system. The factors for determining the winner of the game...
Hackers \’ Epoch Cybersecurity Card Game is a tool for teaching students many of the terms associated with threats and vulnerabilities within the scope of Cybersecurity. It is a STEM.org Authenticated Educational Product. These cards gamify some aspects of cybersecurity training and provide the educator with a starting point for the discussion of...