Adding play is a 52 card deck game design toolkit game for 1-4 players, play a game while making one. Use adding play to generate new game ideas or improve existing ones. It's a great introduction to game design and makes for the perfect gift for any budding game or user experience designer. Gameplay begins with players choosing a theme for their game...
This is one of a series of educational games published early in the 20th Century by Cincinnati Game Co. The 52-card deck is made up of two each of 1, 2, 3, 4, 5; three each 6 and 7; four each 8, 9, 10, 11, 12, 13; and two each 14, 15, 16, 17, 18 and 19. The rules booklet describes two group games and a class exercise for Addition; three group games for...
Addition Matching Caps is a memory game with a mathematics theme. The 48 tokens consist of 23 addition problems, 23 number tokens (answers) and two wild cards. Players turn up two tokens per turn. If the tokens represent an addition problem and the correct answer, the player keeps them and scores one point. There is an "advanced" game in which the object...
Two sets of each 24 pieces, feature addition and Subtraction respectively. The two sets will be generally be used seperatly, each giving 36 selected examples and their answers, but they can be combined to make a much longer and more complicated game. The game may be played by 2, 3 or 4 players or as a matching activity by a child working alone. The shapes...
Publisher Blurb: The game contains: * A 40 pages rule book with the rules for 12 games, including game samples * 32 playing cards * All that in a metal box 12 games to teach progressively substraction and addition. Using well known game designs: Rummy, Old Maid, War and variants using the "Mistigri" card and the "Cameleon" card. Whoever owns The "Mistigri"...
No need to know how to read! How is it played? Additional information Ratings (3) Videos Use the Help Tokens, ask questions and get clues about the animal on the Game Card. Where you live? It has four legs? That eats? Learn while you play with Guess 10 Junior! How to play: Step 1: Your opponent draws a Play Card from the center pile. You take an Aid Token...
Translation of the back of the box: The Game managing your money is a game of many adventures and while you to have fun, you learn how to manage their own money. With the game managing your money you also take a tour you learn how to take care of your money. The oldest player will take the money and the Bank will distribute $ 22.00 for each participant....
Game of economy, about world trade, ships, exports and imports, empires are destroyed and now they are forced to trade to prosper, they have been transformed into countries, each one has a resource, to trade. How do you play and win the game? Each country produces a resource, has two ships, each one has a personal board with its customs area and character...
User summary: Advanced Persistent Threat Challenge, or APT Challenge, is a card game for two players with a theme of Advanced Persistent Threat, a method of cyber attack. Players assume the role of cyber attackers who are planning to steal confidential documents from each other. To achieve their goals, they have to read each other's hand, plan an effective...
An Adventure Around Sydney is a roll and move game devised by A. A. Fryor and published by Lonsdale and Bartholomew (Aust) Ltd. The playing board shows a map of the main streets of Sydney. Players move counters through the streets of Sydney by the roll of a dice. Players visit all the main attractions of Sydney and return safely. Hazards along the way can...