Flush! is designed for students ages 12 and up who are participating in San Diego wastewater treatment educational programs. Object of the game is to be the first to move your pieces through the sewer line and treatment plant. Move through the sewer line by rolling a die. Move through the treatment plant by correctly answering questions about wastewater...
Fly Guy's Buzz Words Game is an educational game allowing early readers to practice sight words. The game comes in a "trash can" with a 3D Fly Guy character on top. Players are dealt a hand of very small blue cards with common one-syllable words. The same words appear on a deck of red cards. Players take turns drawing a card from the red deck, reading the...
The brightly colored board makes this game look simple, but it is not. There are one red and one white dice, and a single 47-space track spiralling counter-clockwise and inward from the Start. The track includes 10 spaces where players draw Situation Cards that provide benefits or penalties. But the key to the game are the 21 spaces labelled Log Book and...
This is a game about around-the-world flight using a map showing the North Pole in the middle. Nominally there's an actual race, although this isn't really consistent with the leisurely sightseeing described in many events and use of contemporary passenger airliners. With its flavour texts and other enclosed information, the game is clearly meant to...
This simple track game is one of the many that tried to capitalize on Charles Lindbergh's famous 1927 transatlantic flight. The game is intended to show the education of a flier from the beginning of flight school and ending with a successful flight to Paris. Players start on space #1 (The Flying School) and use a spinner to advance their plane token....
The game bills itself as the "high-adventure travel game that entertains and educates." One person acts as "Flight Director" and from two to six players have fun while learning about the world and its peoples, by answering geography and general knowledge questions. Contents: -One game board -$60,000 travel dollars (in denominations of $100, $500 and $1000)...
The game consists of an outer circular board that has a rotating inner circle. The inner circle has some sci fi graphics and along its edges it has the alphabet and letter blends. Rotating the inner circle helps players makes words using the outer circular board. The starting player turns the outer circle 5 combinations to randomly select a letter...
This old game, designed by Captain William J. Chapman, an army pilot, is based on actual blind flying conditions. When "flying the beam", the pilot hears a steady radio buzz when he is on his true course. If he flies to one side of the beam, he hears the Morse code letter "A" (.-); if to the other, the letter "N" (-.). As he nears the "On Course" signal...
Pay attention to every new challenge. Combine your memory and attention to became the fastest player. In this game of pattern recognition and speed, the players can choose 5 different difficulty levels, but the game play is the same for all levels. There are several cards showing forms with different Colors and patterns that are opened in the center of the...
Each player chooses a set of colored game pieces (red, yellow, blue). Each tile represents the product of two multiples. Players then randomly selects ten tiles and places them at the correct intersection of the vertical and horizontal lines which represent the multiples. For example, 45 is placed at the intersection of 9 and 5. Each player is awarded ten...
Letter-cards are shuffled and dealt to each participant in one color. Then a word is drawn and all players try to form this word with his letters. First presses the buzzerand earn the card as a point. Player with the most cards at the end of the game is the winner. Contents: 1 game board, 80 double-sided cards, a buzzer, four batches of 60 letters in color...