This old game, designed by Captain William J. Chapman, an army pilot, is based on actual blind flying conditions. When "flying the beam", the pilot hears a steady radio buzz when he is on his true course. If he flies to one side of the beam, he hears the Morse code letter "A" (.-); if to the other, the letter "N" (-.). As he nears the "On Course" signal...
Pay attention to every new challenge. Combine your memory and attention to became the fastest player. In this game of pattern recognition and speed, the players can choose 5 different difficulty levels, but the game play is the same for all levels. There are several cards showing forms with different Colors and patterns that are opened in the center of the...
Each player chooses a set of colored game pieces (red, yellow, blue). Each tile represents the product of two multiples. Players then randomly selects ten tiles and places them at the correct intersection of the vertical and horizontal lines which represent the multiples. For example, 45 is placed at the intersection of 9 and 5. Each player is awarded ten...
Letter-cards are shuffled and dealt to each participant in one color. Then a word is drawn and all players try to form this word with his letters. First presses the buzzerand earn the card as a point. Player with the most cards at the end of the game is the winner. Contents: 1 game board, 80 double-sided cards, a buzzer, four batches of 60 letters in color...
Similar mechanism as in Folix but there is a addition instead of multiplication. Players turn the cards face up, and find the two pawns whose product is equal to the number upon the card. The colors upon the card and pawns must also fit, which makes easy to check at a glance that the pair is correct. Some pawns do not bear numbers, but lead to special...
Contents: board, 110 coulored pawns, 45 playing cards with numbers, 3 rules cards, book of rules. Players turn the cards face up, and find the two pawns whose product is equal to the number upon the card. The colors upon the card and pawns must also fit, which makes easy to check at a glance that the pair is correct. Some pawns do not bear numbers, but...
Objective: Be the first to reach the final stop on Oxford Street. ways to play: The first player turns the wheel and say aloud the color that corresponds to them, spelled in English. Then, he moves with his statement indicated the number of boxes in the color. There are the following boxes: Substantive-Box Adjectives-Box Verb-Box -Box numbers - Box Bus...
This game is best suited for eighth grade students (age 12 and up) studying American history. It is designed for use in conjunction with lesson plans that cover African-American History around the time of the American Civil War. Object of the game is to be the first player to arrive in Toronto, Canada (square 128) with $50.00 Contents: Game board Decision...
The objective of the game is to leave from home to one of four destinations and return to "Home Sweet Home" safely. There are four places and/or destinations that one may travel: playground, mall, school, playmate's house. In order to make the trip without being delayed, you must correctly answer a series of questions. Correct answers are highlighted with...
Foltos, the mother dog put 12 coloured bones besides the road, three pieces for each of her puppy. The dogs can step so many steps as many the mum barks. If the colour of the bone is identical with the colour of the dog, the player can take the bone back to his house. If the bone is not of the same colour as that of the dog's then the dog has to put the...
Font HUNT is a Japanese game made in collaboaration with a Japanese font foundry, Fontworks Co. Ltd. In the same way that European language fonts come in different designs (Times New Roman, Gill Sans) and different styles and weights (Gothic, Bold), many fonts are also designed for the Japanese alphabet Hiragana. Fontworks produced a popular commercial...