A card game and a moral game and described on the front of the box as follows: "Showing how Good Dr Lovejoy did invite a party and award his nice Cottage of Content to Master Peter Placid and Miss Felicia Amiable and how it was their happy lot to be the means of converting their friends from their errors". The game is to continue until all are placed upon...
This is the first volume of the United States History Games series, which will cover the entire history of the USA (from Virginia 1607 to modern times). The first game simulates the rise of "The Cotton kingdom" in the southern states. The heart of the game system are the Epoch cards which are divided into 13 decks, one for each epoch. This way, it is...
It is the early 19th century. The Industrial Revolution is underway, and the demand for cotton is soaring. As a British entrepreneur, you see an opportunity to profit from this booming market. You will send your ships all over the world in search of the best prices for cotton. Will you keep up with the expanding market and become the most successful...
Designed by Gricha German and Johan Benvenuto (the designer of Harmonies), Coucou la Girafe is the first microgame created specifically for kids, accessible to children aged 5 and over. In this fast-paced, risk-taking game, each player controls a giraffe and must feed it colored leaves. By drawing cards, players can extend their giraffe's neck to reach...
SudoKount is a colorful, fun and brain challenging card game inspired by Sudoku and magical squares that renew the genre of number placement puzzle game making the experience touchable and multiplayer (both competitive or cooperative). It's also educative, decorative, and it can be brought everywhere... SudoKount is very simple to play: draw a puzzle card...
數數小貓 (Count Cats) The second game in its series on fun math boardgames. A educational math game for 2-4 players of aged 4 or above. It is a ladder climbing card game with cards of 1 to 4 cats. The objective is to get rid of all hand cards. Young players can learn simple additions of card combinations through playing this game. It is a family friend game...
Warfare among the Plains Indians was mainly for glory. Through many skirmishes a warrior could gain prestige and advancement within his own tribe. A coup (pronounced "koo") was a brave deed or act done against one's live enemy: touching a live, fallen enemy, stealing a horse, etc. Upon completing this brave act, the warrior would return to his own tribe to...
Each player tries to move his herd of dinosaurs across the finish line first by rolling dice and counting. A player chooses a herd (all Stegasauruses or Dimetrodons or T. Rexes or Triceratops, etc. Each dinosaur in a herd is a different color: red, yellow, green, and purple. A player rolls four dice and puts them in any order he wishes so that they make a...
Count Down is based on the Apollo moon mission. Players move around the board, Monopoly style, collecting and paying for various items necessary for their attempt to blast off to the moon (rocket parts, astronauts, fuel, launch pads etc.). Once a player has assembled his rocket and collected all of the other necessary components for the blast-off, an...
Welcome to Count Me In, the fast-paced card game for the whole family. Between game-changing rules, cards disappearing, and other players out to get you, you’ll never play the same way twice. Players compete in a steampunk-style game to get rid of their hand of cards. Cards available are number cards (used to increase or decrease the current count piles)...