Enter the Earth Realm and immerse yourself in the world of karma! Collect good karma as fast as you can while avoiding bad. Acquire the tools you'll need to develop your skills: torches (intuition), swords (reason), and wands (action). Meditate in the Temple of the Torch and break habits in the Temple of the Sword. Maneuver around the Pit and don't relapse...
The game is designed to be played during or after a basic unit in U.S.space history has been introduced to the students. Players will be able to reinforce their learning of selected events in U.S. space history. After a unit covering several NASA missions has been introduced, COSMIC MEMORY can be utilized as a cooperative learning and group activity tool...
Cosmic Odyssey is an innovative tabletop game that blends the thrill of interstellar exploration with educational gameplay. Designed for 2-4 players, the game takes you on an epic journey across the galaxy, where you’ll colonize planets, face cosmic challenges, and master critical thinking through strategic play. With an average playtime of 45-90 minutes...
Cosmic Runar (Runic) Dice In ancient Europe there was a very popular dice game with the name Cosmic Runar (Runic) Dice. At first at the Orpheus period was only three cosmic dice. At the Homeric period there were four dice. At last there were totally twelve dice, for the 12 Gods. The Europeans create the runar (runic) scripts, so the Cosmic Runar Dice...
In Cosmos, players will be protoplanets at the beginning of a planetary system, searching for chemical elements in space to form their characteristics, such as atmosphere, rotation speed and gravitational force. Over 7 billion years (calm down, it's only 7 rounds), the protoplanets will rotate and grow in their orbits in search of becoming a planet capable...
Cosmos is a game about space. 48 cards with planets, satellites and constellations, 4 wooden spaceships to travel in the Solar System, 1 die to move around… all of this for 2 games that are out of this world: the Solar System and the Constellations. Travel between planets, but try to avoid the satellites that will slow you down and fly through the...
A card game and a moral game and described on the front of the box as follows: "Showing how Good Dr Lovejoy did invite a party and award his nice Cottage of Content to Master Peter Placid and Miss Felicia Amiable and how it was their happy lot to be the means of converting their friends from their errors". The game is to continue until all are placed upon...
This is the first volume of the United States History Games series, which will cover the entire history of the USA (from Virginia 1607 to modern times). The first game simulates the rise of "The Cotton kingdom" in the southern states. The heart of the game system are the Epoch cards which are divided into 13 decks, one for each epoch. This way, it is...
It is the early 19th century. The Industrial Revolution is underway, and the demand for cotton is soaring. As a British entrepreneur, you see an opportunity to profit from this booming market. You will send your ships all over the world in search of the best prices for cotton. Will you keep up with the expanding market and become the most successful...
Designed by Gricha German and Johan Benvenuto (the designer of Harmonies), Coucou la Girafe is the first microgame created specifically for kids, accessible to children aged 5 and over. In this fast-paced, risk-taking game, each player controls a giraffe and must feed it colored leaves. By drawing cards, players can extend their giraffe's neck to reach...
SudoKount is a colorful, fun and brain challenging card game inspired by Sudoku and magical squares that renew the genre of number placement puzzle game making the experience touchable and multiplayer (both competitive or cooperative). It's also educative, decorative, and it can be brought everywhere... SudoKount is very simple to play: draw a puzzle card...