"It’s fun to earn money for the food bank!” Coins Count! is a valuable first experience in earning money for a charity, making small purchases, and handling change. Players become familiar with pennies, nickels, dimes, quarters, and dollar bills. The winner is the player who is the first to donate five dollars to the food bank. This rich instructional...
A medium-weight strategy board game inspired by the cola wars of the 1980s. Can you beat the real thing? It’s the 1980s, and you’re in charge of marketing for a startup brand of cola. The market is completely dominated by the evil CorpoCola. Over the next few years, you’ll run advertising, snag shelf space, and play a few sneaky tricks to try to control...
Colgate Crusaders is a children's roll and move game published by the company Colgate Palmolive Ltd. in 1983. It was not available for general purchase in stores but rather was obtainable by sending off for it to the company. The game is a promotional piece designed to advertise the benefits of Colgate toothpaste and encourage good dental hygiene amongst...
Did you know that there are rules about garbage disposal? Collections are board games that connect natural flows while saving value and money by choosing and giving up opportunities in the process of exchange, collection, sale and resource conversion. 1. Let's collect recycling, separate collection, and save money. 1. After shuffling the cards evenly, each...
"Players simulate the experience of one freshman for three weeks of college. Each of the three players [or teams] is given the assignment of attempting to allocate time for one aspect (academic, social or personal) of the simulate student's personality or motivations. They make their decisions independently and then share them on a common game board. The...
(from the rules booklet) The purpose of College Pursuit is to make studying for the Scholastic Aptitude Tests (SATs) a little easier, a lot more fun, and consequently, much more valuable to you. It is both a game, which encourages repeated play and review, and an educational tool that: Increases your comprehension and retention of material; Pinpoints each...
In this higher education-themed game, deal seven White Cards to each player. The person who most recently saw a squirrel begins as the Dean of Cards and plays an orange card. The Dean of Cards then reads the Orange card out loud. Everyone else answers the question or fills in the blank by passing one White Card, face down, to the Dean of Cards. The Dean of...
Transparent, colored tiles in the three primary colors red, blue and yellow result in the corresponding mixed colors by overlaying. A board, a bag and a color dice complete the materials. The child naturally discovers basic concepts of color theory, the larger ones make exciting games out of them and the adults have to be very careful when they want to win...
"Players examine trade relations between American colonies and Britain before the Revolutionary War. The basic conflict between England and the colonies revolves around economic rule of the colonists. Players, in the roles of British government officials, bankers, and colonial merchants, engage in legal trade and smuggling. Merchants seek to maximize...
A children's card game about colors. The 52-card deck has 11 cards each for the primary colors red, yellow, and blue; 6 each for the secondary colors orange, green and purple; and 1 joker which can stand for any secondary color. Each card has a picture and phrase for the color, e.g. "The Blue Bike", "Santa Wears a Red Suit", "Taste a Juicy Purple Plum"....