A children's game to help teach the basics of math. Each player has a chocolate chip cookie scorecard with no chips on it to begin. Players work their way around the board, landing on spaces in which they must answer the math problem posed to them. If they answer the question correctly, they collect a chocolate chip to add to their cookie. The first player...
Chocolatier is a 2-5 player game of making and selling chocolate. Each player takes on the role of the owner of a chocolate factory competing with other Chocolate factories. The Object is to make the most chocolate, sell if for best profit and so make the most money at the end of 8 rounds. Each player starts the game with £150K, a plain chocolate machine...
This card game, circa 1890, comes from a time when games were much less fun and much more knowledge based. Choice Thoughts from Longfellow was published by Milton Bradley and features a number of cards with questions about famous Longfellow writings. The object of the game was to fill in the blanks with the correct words to complete lines from Longfellow's...
This 1890 game from Milton Bradley uses the Happy Families/Authors mechanism of building sets by asking for cards, but complicates strategy through a set of bonus cards. The game consists of 95 small card slips, roughly 2.5" long by 0.5" wide. Of these, 18 contain the name of a Longfellow poem, 72 have the name of the poem and two lines from it, and five...
(from box back) CHOICES transports players into the world of decision-making. It is an adventure of thought that begins with a dilemma and ends with a choice. Tucked in between is competition, verbal action, and a lot of guesswork. Your family, friends, or Bible study group will find CHOICES to be a fun and challenging activity. They will come face-to-face...
Chomp card game for 2-5 players, aged 6+. The game consists of a specialized deck of 52 cards which depict various sea creatures on a food chain--plankton, shrimp, little fish, big fish, seal, shark. The higher the creature is on the food chain, the more types of creatures it can chomp. Creatures cannot chomp their own kind, nor can they eat anything...
Memorize the terms that are placed face down one by one and count them out loud in the correct order. According to the principle -I pack my suitcase- is played here! Whoever is caught making a mistake gets the card. When a 'player has accumulated three cards, the game ends. The winner is the player who has accumulated the fewest cards. Another variant: The...
Choose Happiness @ Work is a fun way to learn about the science of happiness and each other. Get your team talking, laughing and solving real-world workplace problems. Learn science-based strategies to use again and again, to boost happiness, increase productivity, and encourage a culture of collaboration and innovation. Here's how it works: Players take...
A guessing game of Bible people, places, and things! You get 20 clues to figure out the biblical person, place, or thing. Ready. Go! Learn the Bible in a fun, new way with Choose Your Clues. Almost 2,000 clues lead you to discover many Bible facts you never knew existed. Use as few hints as possible and you're the winner! Three ways to play. Great for...
Cardgame is designed for intermediate music students, high school age and up, just beginning instruction in basic music theory. These learners already possess note reading skills and are now learning to relate these skills to chord theory and construction. Played as Rummy. The object of the game is to collect as many major and minor triads as possible....
The players will be able to read and recognize the two standard forms of musical notation for guitar, as well as recognize common and useful chord progressions and chromatic movement in those progressions. 1. Cards are layed out face down on a large surface, "concentration" (or "memory") style. 2. Players take turns turning over two cards each per turn. 3....