The circus is a nasty business. There are people to pay, animals to take care of, messes to clean, accidents to fix... and that's before you've even put on the show! 9-Card Circus is an in-hand resource management game for 1 player. Over the course of 4 years, you will work to make the best circus you can by rotating, flipping, and re-arranging cards. If...
You are the great dragon slayer and have found the beast. It is cornered and now it is up to you to deliver the final blow. Unfortunately for you the beast doesn't want to surrender and puts up a fight for its life. Each turn you will roll your dice, assign damage to the dragon and prepare your defenses. Then the dragon will attack back, reacting with a...
In 9-card Dungeon Quest you are an adventurous thief who has entered the Dragon’s dungeon seeking your fortune and fame. You’ve been told the dungeon is under an illusion spell and all the room seem to shift and move. You must make your way through a random dungeon path to reach the Dragon's Chamber all the while dealing with dangerous traps that are...
Drive through all 9 road cards and cross the finish line with the best possible score. Roll 3 dice to determine your movements and make strategic choices to optimize your speed and safety. SUMMARY Game is played in turns until you go through all 9 roads. In each turn you will roll 3 dice and must place a number of dice equal to your current gear. The rest...
Hazards Pack is an expansion for 9-Card Rally Run that adds more challenge. To ramp up the difficulty, this pack introduces 2 hazards: Water and Crests. These two hazards change the lane requirement to a specific value. Water hazard requires the lowest dice value of that lane while the Crest requires the highest value of the lane. Road cards from this...
This expansion introduces 2 types of challenging roads to 9-Card-Rally Run: Narrow and Winding, both types feature only a single lane, limiting your options to maneuver. Narrow - Single lane roads; either left, middle or right. Hazard variant of these cards are also included! (See Hazards Pack expansion). Features mountainside/ ocean view art. Winding -...
9 Card Siege is a solitaire micro card wargame. In this game, you must defend a medieval European fortress from a besieging army. You must defend against medieval siege engines such as ladders, a battering ram, siege tower, and trebuchets. You've also got to ensure there are adequate supplies to feed your army and keep their morale high. You must survive...
Sosaria has become overrun by evil creatures and the land is in turmoil. The King has sent out an urgent request for the bravest adventurers to help purge this evil from his kingdom and save Sosaria. Those who are brave enough to take up the challenge will be richly rewarded with land, titles and riches. But for those who do decide to take up this gauntlet...
In the game 9 in a Net, players try to collect nine different types of bugs. Each bug card has a different number value, so that the higher the number the more points it is worth. There are seven different spots where bugs are placed in the center of the playing area. Each player has nine spaces in front of them that are different traps that can only be...
T’was 9 minutes to takeoff and all round the castle, Elves were scurrying about dealing with hassles. Bernard, the head elf, screamed out in fear, 4 undone tasks might cancel Christmas this year. “9 minutes ‘til Christmas! You, you, you and you, Listen to me now, I will tell you what to do. Get 4 bolts to repair Santa’s sleigh, It can’t land on rooftops...
Basically regiment to brigade level fast, simple game of the April-June 1940 campaign in Norway. 7 10-day turns. Area movement. Has Norway Unprepared and Nazi Treachery/Surprise rules, as well as variants cancelling one or both of those, to show the difference (unhistorical) preparedness and alertness could have made. (My 7 yr old Norwegian-American...