You drive a powerful next generation Cube Blackstang. Go as fast as you can, but watch out, the tires wear out, the fuel runs out and the engine gets hot. To advance you must make careful drafting maneuvers. Try to find a good place in the pack and try to stay calm when you get hit. If you reach the checkered flag first you will be the winner! The game is...
In 1-Card Joust two knights will compete against each other in a joust to see who can either unhorse his opponent or break three lances to win the Joust. Each player will roll dice to determine how many actions they have. They will manipulate the dice by using Yahtzee style combos to increase their number of actions. With these actions they will try to...
1 stat skirmish is a tactical skirmish system with simple rules, where all stats of a miniature are boiled down to 1 single stat. Included are rules for solitaire gaming, too! The system is miniatures agnostic and due to its abstaction of everything suitable for all kinds of ranges and genres. A fantasy brawl? Go for it. A western shootout? Will do. A...
1st Alamein is my (Lou Coatney's) 1997-designed free, print-and-play 2-player game about the opening battle for Alamein, in July 1942, which was Rommel's best chance to break through and take naval base Alexandria, Cairo, and the Suez. It is the first part of my Battles for Alamein game set, and it is an ideal introductory game for the hex-and-counter game...
2000 Miles to Paradise is a fast paced game of auto combat. Players take on the role of scavengers trying to survive in a savage wasteland, filled only with road, sand and danger. Each has heard rumors that there is a paradise, and it’s about 2000 miles away. To get there, the player will have to face many battles, and manage their resources well enough to...
...It is the year 2012, and the world is indeed coming to an end. It’s been almost half a year now, and while many try to continue their normal way of living, others began to center their lives around these events, apostolating religious theories about the end of the world, or using the chaos to their own advantages. It is pretty obvious to everyone that...
2012: The Day of Fallout - Commander Free, tactical board game for 2 players (print and play) Lead one of two armies: Human Section 8 and Arkanian alien race. Fight for domination over the Last District on Earth. Section 8 is last hope of mankind, has powerful offensive units. Arkanians - insectoid invaders form space with heavily armoured units trying to...
Description from the designer: Players take turns to swap a card, then predict where an arrow will travel to. It's critical to not only remember what the face-down cards are, but also consider what you're swapping, what cards you're giving to the other player, and what they could swap. Setup: make a 3x3 grid of cards. Both players see the middle 3. Each...
A game designed for the 2012 Solitaire Print and Play contest. The year is 2014, and you've been hired to get the construction projects for the 2024 Olympics back on track. The previous supervisor randomly approved project sites without building anything, ran off with most of the money, and has left the city unhappy. Can you successfully get the Olympics...
Mono:Solo, for short, is a solitaire card game of survival, trust, and redemption at the eleventh-hour. You are Commander Dave Bowman aboard Stanley Kubrick's legendary Discovery One and the last conscious crew member on a ship bound for Jupiter's moon, Io. Your onboard computer, HAL 9000, just killed a crew member, while you watched helplessly, and you...