"Welcome Aboard, Captain" is a solitaire science-fiction tabletop roleplaying game. In this game, you take the role of a starship captain, recruit a crew of bridge officers (science, engineering, etc.), outfit your ship, and head out into the galaxy to go on missions. The game is a print-and-play game; you only need to print the starship sheet and the...
Weltkrieg, 1914 is a solitaire game simulating the opening six weeks of World War I, at the grand strategic level. The player takes the German side in the game, and distributes his armies among the main theaters of the war to make attacks and advances to bring about the end of the war quickly, hopefully with favorable results. The object of the game is...
One or two player square and counter wargame by Sir Basil about a battle between Amazonian-like warrior women called Wenchkins. Each army of Wenchkins has its own Queen and Executioner. There is also a Monster that runs around indiscriminately devouring Wenckins. From the rules: ". . .each Queen starts as a prisoner of the other side; the object of the...
Another meandering path game. Wend-edge is a path building game in the Wend family for two or more players. Players place tiles to extend their path from a start point towards a target end point. The object of the game is to be the first player to get their path to a predetermined end point – typically a specific edge of the table, or an end point tile....
The meandering path game. Wend-loop is a path building game for two or more players. Players place tiles to build paths, and move their pieces along paths, sometimes jumping onto another path. The object of the game is to score the most points by completing paths containing your piece. Contents 4 Player pieces A set of 35 Playing tiles Wend tiles are...
In an ancient forest there was a tiny village. The villagers had cut a clearing into the dark chaos of the forest and cultivated a space for the patterns of life to grow. Everyone knew everyone else’s name (and business) and the only dramas in the village were small ones. In short, it was peaceful. But all that changed when, one night, a wolf’s howl split...
Werk: The abstract party game for intellectual weirdos. Interpret Art & data from our purveyors of dangerous ideas. Theory Gang artists and scientists have crafted 50 Artwerk (illustrations) and 50 Smartwerk (graphs/data) all designed to get you thinking about concepts from physics to pop culture. Inoculate yourself with 250 Phrase cards including player...
In Western in my Pocket, players take on the role of a heroic Sheriff in the old west. Take out the hideout of the Notorious Jones Gang before they rob the noon train! Western in my Pocket started as a spinoff to Zombie in My Pocket. Western in my Pocket is a Solitaire tile-laying adventure game set in the Old West. Players lay tiles beginning at the...
Western Up Front is a company level World War 1 Western Front game designed for 6mm to 25mm miniatures. Set in the period of 1916/17, the players use interactive card play to attack and defend Trench systems. The design is inspired by the original Up Front game by Avalon Hill, but converted to miniature (or counter) play. Designed as a multiplayer game...
Westphalia concerns the diplomatic negotiations and military campaigns that brought an end to the Thirty Years War and Eighty Years War. The question isn't a matter of who "wins" the war - that was decided a long time ago. Instead, each player seeks to arrive at a settlement that meets their own political, confessional, and economic goals. These goals are...