A card game based on the exploits of James Bond, Agent 007, where you compete to become the top agent by acquiring Plot and Villain cards with a higher total Danger Level than those of the other players. A special minor victory is awarded to the player ending up with the most cards in his Seduction Pile. The game features specific card sets for Dr. No...
From the Invisible City Productions website: A trivia game where you make up the questions for three to six players. Object: To end the game with the most points by accurately answering trivia questions made up by your friends. Each player gets a stack of blank cards and a pen. Before the game begins, each player makes up at least 12 trivia cards (20 or...
The ultimate evolving party game, inspired by games like We Didn't Playtest This, Risk Legacy, and 1000 Blank Cards. On your turn, you simply play a card from your hand of five in front of another player and they do what the card says. If this is your first game, however, no cards have any text on them. It's up to the players to provide text on the cards...
100 Points Hold'em is a simple, casual card game in the 100 Points line of games that uses 100 Points cards. Like Texas Hold'em? Want to try something different and maybe a little simpler? Then try 100 Points Hold'em! In 100 Points Hold'em players are dealt 2 cards face-down. The Dealer then plays 2 cards (one at a time) face-up while players bet token to...
A wargame for one player to recreate the English campaign of 1066. The player takes on the role of the Saxon King Harold as he defends his throne from his rebellious brother Earl Tostig; Harald Hardrada the Viking king of Norway; and the Norman Duke William. The game has a colour map, 12 plastic replica silver penny fortune counters and 11 chess pieces...
French promo card released as a free print and play on the Nuts! Publishing website. Ceorl Saxon: Saxon, Infanterie, Milice Quand joué: Rusé - Epulsez 1 unité ennemie se trouve dans l'aile de cette carte. Un ceorl était l'homme libre de rang le plus bas dans la société anglo-saxonne pré-normande, pas un paysan mals un home possédant des armes. Ceorl Saxon:...
William Duke of Normandy has invaded England to claim the throne with his Norman army, the only thing that is stopping him is Harold the Saxon King of England and his army that as just fought and won the battle of Stamford Bridge. This game is designed to be played over 2 to 3 hours, there is a 20 bound time limit on the game. Combat is fast and fun and...
The appearance in the sky of the Great Comet (Halley's) foretells much bloodshed; battles will ravage the land when three kings lay claim to the throne of England! 1066: The Year of the Comet is a block wargame covering the crucial campaigning months of 1066, the year Britain was invaded twice, first by the Vikings and later by the Normans! The map covers...
10,000 in my Pocket is a print-and-play solo game. It was inspired by Zombie in my Pocket, designed by Jeremiah Lee. 10,000 in my Pocket: It is the estimated number of Persian soldiers from the Achaemenid Empire who threaten your kingdom. Sparta is in danger and its troops are already fighting another battle. You are a Hero and you must save your city. How...
10 by 10 is a 2-player game. They alternate by placing a numbered chip (from 1 to 4) on the board which is a 5x5 grid. If a player can create a row with a total of 10, he captures the chips of that row. The first player to capture 10 chips is the winner. The board and rules were published March 14th 2014 in the newspaper "9 NOU". Readers had to supply...
10-Card Moose Evolution Simulator is a (mostly) scientifically accurate solitaire "probability" game so simple, a moose could probably play it. Each turn you must decide if you will keep your moose as is, or if you will seek to adapt it in order to survive an ever changing environment. Would it be useful to be a fast runner, swimmer or even flyer? Deadly...
"Ten Commandments" is a fun and simple card game. But there is a big difference between this game and all the others: The commandment cards! These commandments make the game different every time you play, and make the players do or don’t do various things to avoid getting penalty points. How to play: Each player at their turn must play a card first, and...