This Game is Nuts is a fun-filled, family friendly tabletop card game for the impatient, back-stabbing trickster in all of us. The object of the game is to be the first player successfully use all the cards in their Win Stack (usually 10 cards) to build Sequence Stacks in the center of the table. The game is broken into rallies, where all players are able...
This Guilty Land is a game about the political struggle over slavery in the United States in the decades prior to the American Civil War. The two players each represent an abstract idea - Justice and Oppression - while a third, non-player faction, Compromise, both helps and hinders them while seeking, insidiously, to maintain the untenable and abhorrent...
What happens when five of wargaming’s most talented indie designers are teamed up with an incredible graphic artist? The answer is a unique anthology project. New rules for your favourite indie titles. New games ripped right from the minds of wargaming’s most prolific collective of published writers and insights into the process of writing and creating...
BLASTER – the independent wargaming anthology – returns! Five of wargaming’s most prolific indie designers bring you exclusive expansions for their awesome games as well as entirely new tabletop gaming experiences. BLASTER: Volume 2 contains: Mystic Skies - Mike Hutchinson and Sean Sutter - Imagine yourself as a powerful sorcerer, soaring above the desert...
BLASTER: Vol. 3 includes an exclusive standalone game, Sludge War, and four expansions: Sludge War (Standalone Game) - Sludge is a complete and incredibly rich standalone game. Massive armies are on the march in an unceasing conflict that shadows over humanity, and even the environment, grinding it all down into a pulp. It is 52 pages of inglorious black...
This Town Ain't Big Enough for the 2-4 of Us is a micro-sized strategy game that plays with ... well, 2 to 4 players. From the publisher and designers that brought you the hit strategy game Belfort, you can now get your strategy game fix in 10-15 minutes with this new micro game from TMG (Tasty Minstrel Games). In the game, players play cowboys as they...
Utopia is cooperative game based on Thomas More's book "Utopia" written in 1516, five centuries ago. The board is divided into 4 districts. The works, the sonistory, the senate and the annals. Each district has different game mechanics and the board is rotating so that each player goes through each district every turn. Each player has a profession:...
A Single Sheet Print and Play Eurogame. Simple to pick up play with plenty of strategy, depth and decision space. Thorngate Tower has been taken over by all manner of unworldy creatures. Your task is to initially clear out the dungeon area. Whilst slaying foes from 4 different realms to gain the favour of Thorngates guild owners you must also try to rescue...
In Thorns you’re playing as a sentient plant. A crazy scientist has made you in the basement of its mansion. You'll be causing mischief in the mansion while interacting with your surroundings, gathering boosts, earning points and thwarting your fellow players. Each turn, players get to choose 1 of 3 dice to do an action (grow, strengthen, branch, bite...
In 1923 a coalition of nations embarked on a convert mission of genocide. Deep in the Pacific Ocean the Last of the Strange forms of Man {Vampire, Werewolf, Merman, Mummy and Tinman} Tried to Fight off the Invaders. You Play as a Three Man Crew of a Bi-plane Delivering goods, Rescuing Survivors and Shooting Down the Invaders. The game plays in two phases....
"Bluff your way through a series of Mexian standoffs. Get the most hostages and keep the people of value alive." -- publisher description Every player has an identical set of eight randomly shuffled cards (characters). Each character has a different hostage value and shooting strength. In every round, each player decides to do one of the following: Give up...
Thoth is a solitaire print-and-play card game of 72 cards in which a player marshals Egyptian-themed forces to combat the gods. There are two decks - one player, one an automatic foe engine - and the goal is to acquire a minimum of 12 points by the end of 15 turns. Developing buildings are worth 2 points, Units and Resources are worth 1 point. If 12 points...