In Soccer Manager Roll & Goal, you'll become the manager of your own soccer team. Over the course of a league season, you'll have to: Sign players. Train your team to improve their stats. Upgrade your stadium. Hire staff. Secure sponsors. Sell your broadcast rights. And much more. The game is played over 12 turns, one for each month of the year. At the...
Do you have nerves of steel and steady mind? Try your skills in this soccer duel. In Soccer Shooout two players take roles of soccer teams and play this final stage of match where each tries to score more goals in 5 shots than his opponent. Each shot is asymetrical as goalkeeper and attacker has different sets of cards, but entire game is symetrical cause...
Socchess is an abstract, two-player sports game where soccer meets chess. The pitch is a square grid. On your turn you take two deterministic actions: advance one of your pieces using its chess pattern, then control / pass / shoot the neutral ball. There are no dice and no hidden information—every play is positional and transparent. Create lanes, build...
Publisher Blurb: The Society for Stacking Things on Top of Other Things is a small, fast-playing deck building game for 2-4 players. Players will build a deck by drafting cards from a communal pool. These cards consist of Action cards and Thing cards. Players take it in turn to play actions which affect how many cards can be drafted into their deck during...
Sock Pile is a simultaneous-play, sock-scoring card game of chaotic laundry collection. Each player controls a team of quirky Sock Monsters, battling over piles of mismatched socks across shifting locations. With identical decks, players secretly assign monsters to three locations each round — hoping to outwit opponents with clever abilities, timing, and a...
Colaville is the soft drink capital of the world where the soda fountains never run dry. Drug stores have popped up all over town, serving up endless varieties of tasty concoctions. In this “take that” style game, players take the role of a Soda Jerk at one of these drug stores where they will try to make as much money as they can by bringing in customers...
soft landing is an abstract strategy game about the global haves and have-nots, with two possible endings: Players either work towards technology that brings about a new era of peace and prosperity, for which only one player gets the credit (and victory points), or it is every nation for themselves, trying to have the most hoarded away when the final...
War has spread throughout the solar system, with factions using gravimetrics, atomics, and psionics to aid troopers as they invade and conquer planets to gain supremacy. Star Fleet is fractured, Earth Command has become a vast telepathic neural net, and the asteroid belt is prey to teracorporations who parley with the Interplanetary Space Stations for...
Solace is a co-operative science-fiction game set in a world of immortals in which players are agents of a futuristic SWAT called FTO. Players have to accomplish increasingly dangerous missions, which are playable independently or as part of a campaign. In each mission, as a team you raid a building or a palace, with the goal of saving hostages, killing a...
Solar Battles: Field of Mars is a wargame/boardgame hybrid for up to four players. Civil war has broken out on Mars and you have to decide which side you want to support: The loyalist Mars Defence Forces or the rebellious Mars Liberation Army and their respective allies. This war will not only decide the fate of planet Mars but the future of the whole...
A space race card game for two or more players. Each player controls a space ship. The first ship to travel 100 Astronomical Units wins the game. The game uses a deck of sixty-five cards. There are four types of cards in the deck: Propulsion, Difficulty, Breakdown, and Repairs. Players advance by playing Propulsion Cards. Difficulty Cards can be played to...
Solar Tactics is an introductory, print-and-play, Tactical level board-wargame inspired by Avalon Hill classics like Tactics II and Blitzkrieg. Two players face off as the Red and Blue planet commanders in this classic surround and overwhelm style game of conquest. Simple combat resolution, random fleet activation, and thoughtful transport management...