Baptism at Bardia is designed as a solitaire game of the 3rd of January 1940 attack by the 6th Australian division on the Italian garrison of Bardia as part of General Wavell’s Operation Compass. The attack was the Australian army’s first division level operation in WW2 North Africa. The player takes on the role of Australian Major General Mackay while the...
Baptism at Bull Run is a Block wargame recreating the battle of First Bull Run (or First Manassas). Fought on July 21, 1861, First Bull Run was the first major engagement of the American Civil War. Despite opening the engagement with a successful flank march against two smaller Confederate armies, which had only just combined, the Union army would end the...
The Big Blue is a supplement for the original Baptism of Fire skirmish rules set in North Africa, 1940-1943. Contains lots of army lists and generic scenarios, with lots of information regarding gaming in North Africa. This supplement is useful for other rules as the army lists and scenarios can be used (ignore the points costs). —description from the...
RULES You're minding your own business but a fight breaks out, so you take cover, but the bar brawl grows and you get pulled in, evading some punches, but with little else to do, you fight back! Start by rolling one die for target number 1 (Take Cover), which is a 2 die roll target. If you hit the 2 put a 1 in the box, if you stop without hitting the 2...
An old fashioned tavern brawl with simple rules complete with sobriety levels, table slams and the infamous "bar slide" During the game, players each take on the role of a person in a medieval tavern. Brawlers may pick up mugs, bar stools, bottles of alcohol, and even barrels to smack possibly drunken enemies. It is based on the normal "roll over target...
A card game inspired by the events and characters of the movie Barbarella. The game is played using a custom deck of cards. There are six suits in the deck, each with nine cards. The suites are Barbarella, Allies, Foes, Places, Events, and Things. The players score points by playing six-card combos. Scoring is as follows: one point for three pairs, two...
Nov 2016: On this page, you find a Print and Play prototype version of my barbarian card game. I recently found a publisher, signed a license agreement, the game will be published at some point in 2017. There'll be changes in artworks, rules and layout, so you're not looking at the "final version" here. From the designer: Grab some friends and compete on...
From the game box: Barbarian Prince is a solitaire game of heroic adventure in a forgotten age of barbarism and sorcery. No opponent is necessary, as the Event Booklet takes you through a pre-programmed sequence of encounters which is different each time you play the game. For each event, you, as the Barbarian Prince Cal Arath, must make the decisions...
BARBARIAN VINCE is a solitaire card game using a deck of 52 cards. It is a Print-And-Play game. In it, you play Vincent the Barbarian, and you adventure through a magical land. The game uses the cards for inventory, maps, and encounters. The unique nature of the game play means its possible to play the entire game with very minimal space (on a plane or...
Brief as in both speed of play and File or Case or ... Dossier. :) VERY small footprint Barbarossa game. Like Philip Sabin's classic Eastern Front, only **3** hexes from Warsaw to Moscow, although a different configuration of those. 4 2-month turns, basic hex and counter dice-resolved combat odds system. But lots of combat options including Pressed Attack...
FREE print-and-play VERY fast and family&friends simple/introductory point-to-point game of the Nazi German invasion of Soviet Russia, plays in 40-50 minutes. Designed as a solitaire game, but as good if not better with live Russian player. Large, 3 (army group) player team 3-piece map table size or small single player(s) 11x17/A3 map (and smaller pieces)...
Corps to Army level, 36 mis/60 kms per hex, 20-day turns, no Finnish front. Russian units start face down, and there are 3 different order of battle possibilities: 1. Historical - 3/6 chance, as I remember. 2. From Budyonny's Stables - 2/6 chance: What if the Bolshevik traditionalists *had* completely overthrown Tukhachevsky's modern, mobile doctrine *and*...