Spanish Fury, Voyage! is a STAND ALONE game of Corsair activity in the Caribbean from 1550 to 1585. The Corsair player (or players) enters the region with ships packed with either Trade Good or troops (usually both) in hopes of turning a profit by hook or by crook. The Spanish Empire player must see that he prevents the Corsairs from succeeding (and...
This is module number 2 of the Spanish Fury Renaissance Warfare series. The Dreux campaign of 1562-1563 has been included as a scenario and as such, the rules will use examples from that campaign. Scale: Each turn represents one week of real time. Note that although an army could march further in the allotted time than the game may allow, most armies were...
The tensions for Taiwan go hot! Based on TSR's Hunt for Red October, Sparring Dragons is a postcard-sized reduction of the engine to simulate the conflict. The Taiwanese forces must hold out against the Chinese navy's attempts to land an invasion force on the island and take Taipei. US forces are headed in to help, but they may not be in time. —description...
SPAT is a game of speed and accuracy for 2, 3, 4 or 5 players. Everybody plays at the same time and tries to get rid of their cards by playing them onto the shared SPAT piles by matching 2 of the 3 characteristics of the top card on the pile. SPAT comes with a deck of 64 cards where each card has a number of animals in one of 4 backgrounds (For example:...
SPAZIO PROFONDO/OUTER SPACE is a science fiction game of exploration, colonization, war and conquest in deep space; it is a cross-over of the first edition of Twilight Imperium and of Conquest of Paradise from GMT taking elements from both. It is a fast and easy game to play and learn, it is good to introduce new players to wargames or for a one-session...
Speakeasy is a 75-minute, hidden role/social deduction game for 10-40 people, similar to games like Werewolf, The Resistance, or Two Rooms and a Boom. It is simple to learn, but has lots of room for strategy and rewards repeat playing. Speakeasy can be played at home, in a pub, or anywhere the group can fit. It is not turn-based and is played as you move...
Spearmint Island is being invaded, and it’s up to the lesser spirits and natives of the island to fend off the attacks and save themselves from being wiped from existence! As the player, you take on the role of a spirit that inhabits the island and use a mix of powers at the right time to stop the invaders from spreading out and ravaging the land. The...
Overview: Special Forces is an easy-to-learn, fast-paced modern day board game. The game is extremely tactical with each counter representing an individual soldier. Special Forces focuses on the special operations carried out in 2004 and 2005 Iraq. Key Points: The game’s focus is on the exciting aspects of modern combat, without getting bogged down in...
Species is a game about ecology and evolution of plants for 2 or 3 players. Eight or nine different plant species compete for soil and sun, adapting to natural circumstances and to each other, while trying to survive a rampaging herd of grazing animals destroying everything in its path. Players try to give the plant species under their control the right...
Speculaas is a simultaneous card drafting, card laying, set collection game for 1-5 players, ages 10+, playing time around 20 min. Speculaas are spiced shortbread cookies originating from the Netherlands and Belgium which are molded into different shapes usually depicting windmills, ships and animals. The spice mix is made from cardamom, cinnamon, cloves...
Speed Demons is a racing game for 2 - 4 players, ages 7+. Play time is about 20 min. 1 - 8 x 16 checkerboard 16 - Race Tiles, 3 per player in 1 of 4 colors The player who navigates all 3 of their race tiles around the track and across the finish line first, is declared the winner! Movement of pieces is controlled by numbers printed along rows and also by...
Speed Run is a compendium trick taking game where each player is the declarer every hand! In a compendium game there are multiple objectives (known as contracts) that each player must complete by the end of the game. Normally in compendium games, there is one player (known as the declarer) who picks a contract for the hand and only their score counts. So...