A special forces recon unit was a on secret mission when their helicopter crashed in the middle of the Vietnam jungle. The unit survived but not the pilot. With the mission scrubbed you have to make to back to the extraction zone and back to safety before the enemy tracks you down and captures you. Your unit is trying to get to the extraction zone and they...
RECON TEAM: VIETNAM is a solitaire game of Long Range Reconnaissance Operations in Vietnam. The player assumes the role of a commander of a US Marine Force Recon, Long Range Reconnaissance Patrol (LRRP), Special Operations Group (SOG), or Ranger Long Rang Patrol Platoon in Vietnam. As commander, you are responsible for securing your Area of Operations...
Reconquista is a wargame recounting the fighting in Spain circa 1050-1450. Players build up Armies and conquer provinces on a map of the Iberian Peninsula from each other. Players have standard unit counter sets. The game uses an Event deck and Battle Deck. Battles are resolved using a combination of dice work and card play. Raiding rules and events give a...
Winner of the wargame category in the 2014 solitaire print and play contest. Released in early 2015 as a physical boardgame by White Dog Games. The game is a solitaire area-movement wargame, simulating the Reconquest of the Iberian peninsular by the Christian kingdoms from the 8th to 15th centuries. The player takes the role of the Christian forces....
In Recruiters, two players compete to recruit the best group of candidates for the armed forces of their nation Uber Superb. Players need to spend their recruiting power wisely, balancing their efforts for each of the four service branches: Army, Navy, Marines and Air Force. It’s an advantage to recruit the most people, and it’s an advantage to recruit the...
Sci-fi solo survival roll and write game. Instant setup, 1 hour play time, high difficulty. Futuristic Soviet Communist orbital waste engineer left behind on a lonely dump station. Build structures, yield resources, overcome incidents to last for 75 turns until help arrives or repair the evacuation shuttle and flee the planet. Roll 3 D6 dice and use 2 of...
This is a simple web-published paper & pencil game intended to teach the benefits of recycling wastes of different kind to children and their families. The game comes with a sheet for each player. Some dice and eraserable pencils are required to play. On your turn, roll three dice. Each number is associated to a different material (1 = plastic, 2 = paper...
In Recycling Route, you are a trash-hauling company expanding into recycling markets. Each turn, you’ll roll dice to determine what types of recycling contracts are available in your city -- and your neighbor’s city, as well. Then, steer your truck along a collection route that maximizes revenue while trying not to completely fill up your landfill. The...
From the publisher's website: Miniatures rules for the Russian Civil War. The basic unit of the game is the platoon, which is composed of somewhere between 20-50 Red Gangsters or White Interventionist Dupes. Totally new and innovative system geared specifically for the period. Excellent quality graphics! This is a web-published game that is free to...
"The union of all the new State formations in Russia, and of all Russians who understand and care for the interests of the State, is all the more possible because the Volunteer Army has no reactionary aims in view, and does not decide beforehand what the future form of the State in Russia shall be, nor even in what way the Russian nation shall declare its...
Red Aurora is a single-player game offering the player to relive the dramatic historical events of October 1917 in Petrograd as a member of the Military Revolutionary Committee attempting to overthrow the Russian Provisional Government. The game is played on two maps of Petrograd showing historically precise locations of stationed regiments, officer...
A print-and-play card game (with small board for the position of the ball on the pitch) based on the game of rugby union. The game is won - as is rugby itself - with the most points (5 or 7 for a try, 3 for a penalty) over two halves. Players each play cards representing an attack (if they have possession of the ball) or defence. The deck represents the...