These are my 1980's fast play modern naval combat rules. Whilst the mechanisms are very different to my other rules sets the idea of making them as fast and fun as possible remain the same, even though missile armed warships are by their nature immensely complicated I am making this set of rules FREE. 2 reasons for this. 1st I am using them as an...
The Red Death is running rampant throughout the country, claiming countless lives. In an attempt to avoid this plague, Prince Prospero and a thousand of his closest friends have shut themselves inside the seven rooms of his castellated abbey. One night, the prince decides to throw a masquerade ball to keep his friends entertained. But while this ball is in...
Note: the 2nd Edition is now available as Print-On-Demand at The Game Crafter: https://tinyurl.com/redmenace2 A PNP version (with VASSAL module) is also available at Wargame Vault: https://tinyurl.com/pnprm2 Number of Players: One Playing Time: 60-90 minutes Age: 12+ Complexity: 5 (out of 10) Solitaire Suitability: High Unit Scale: Groups, with some...
Over four years, 1951-1954, players take on the role of a community member in a typical American town. Your goal - ensure that in an age of ratting out, selling out and conspiracy that you emerge the least tainted, the least disgraced and the least shamed. The only effective way to do this, of course, is to ensure that the attention of the authorities...
Red Panda Surprise is a simple game where players want to player the highest sum of cards, but the lowest sum adds +10 and often wins the round. Winners discard their cards and everyone else puts their cards on the bottom of their deck. The first player to have three or fewer cards wins. There are also cards that let players swap for a card in someone...
Red Riding Hood is a game of decisions, chances, and luck! Red Riding Hood defeats the Wolf...who defeats the Wood...who defeats Red Riding Hood...but perhaps to score points and make winning combinations, you'll have to lose some challenges. A trick-taking game for all ages in which you always take, but sometimes you must take what your opponent wants!...
After countless battles, the King and Queen have grown worried of the strength of their army and thus have issued a decree for their soldiers to train more! Together, a Rook and Bishop practice their combat skills in Red Rook Blue Bishop. Red Rook Blue Bishop is a micro abstract game that can fit 1 or more players, though 1-4P is recommended as the board...
Red vs. Gray is hex-and-counter wargame without a historical background. It is relatively light and plays in about an hour, although the time will depend not only on the speed of the players but their style of play. Counter density is low at ten units per player. The rules are less than five pages and should be easily picked up by those familiar with...
Red vs White vs Blue is a block wargame about the four year long struggle in Russia after the 1917 October Revolution. One player controls the Red (Bolshevik) forces, the other the Whites (anti-Bolshevik, a collection of different factions). One unique aspect of the game that there are also Blue blocks: these represent the Separatist forces (e.g. the...