VERY fast and simple hex-and-counter postcard size/format boardgame about the December 1944 German Ardennes counteroffensive, using my previous, popular little Ardennes Petite map which I discovered fits *perfectly* on a postcard. 5 2-day turns. Plays in 30? minutes. As for Postcard Barbarossa 24 units/pieces. 10 German and 14 American. (There just wasn't...
Postcard Civil War East is a little postcard size/format Strategic level board-wargame about the American Civil War in the East to mail/give to family & friends. 6 turns per year, 1861-65, but just a single year's campaign can be played. 7 Union and 5 Confederate pieces. Lots of Fog of War, Jackson's Foot Cavalry II Corps while it lasts, etc. A one-year...
Micro game necessitated by postcard format. 11 day and night turns. SECRET Allied code-breaking possibility to get Yorktown as well as Lexington fleet carriers. Neat Port Moresby landing rule: number of surviving (of 11) Japanese transports plus UnDamaged shore-bombarding Japanese cruiser units roll 2 dice to see if they take it. Battle can continue in...
Postcard Cthulhu is a cooperative Worker Placement game, where the players are Researchers attempting to postpone Cthulhu from rising from his watery grave. The game is played on a postcard using coins. Each player takes a turn flipping some of the coins in their hand of coins to determine where they are able to play. They then place one coin on the map...
Remember the good old times, where four lonely heroes crawled from dungeon to dungeon to face hordes of monsters in hope to face the ultimate super villain at the end? Well .. those times are back! In the Postcard Dungeon Crawl the fierce Northlander, the sturdy Dwarf, the devious Assassin and the mystical Elf are taking the battle back to the monsters...
A simple worker placement game based on the conquest of fictional and humorously named territories using a deck of coins as a random agent. Players take turns placing coins from their hands onto the map based on a simple set of rules with the goal of capturing coins that have already been situated on the map. Coins are never flipped in this game, and the...
Small - 11 Allied vs. 7 German units - hex-and-counter northwest Europe 1944-45 campaign game starting with D-Day, using the factor differential plus Special Factor system of Postcard Barbarossa! and (Banner of War's beautiful edition of that,) Unternehmen Barbarossa - possible Pressed Attack *and* Desperate (No Retreat!) Defense - which makes it...
Postcard from the Revolution is an attempt to make a very small war game that plays like a war game and not an abstract strategy game. As its name suggests, Postcard from the Revolution is a post card that includes the board, counters, rules and historical background of a single battle from the American Revolution. Plus, it is perfectly legal to send...
A couple weeks ago my 11 year old daughter beat me in this in a typical last-minute cliff-hanger game. The game is so unpredictable - all the chances are 50% die rolls or coin tosses - it is ideal for solitaire play too. 8 half-month turns for U.S. or Japan to take and keep Henderson Field, Guadalcanal. 2 battleship, 2 cruiser - a 3rd for U.S. if/when 1 is...
Postcard Kursk is a fast, simple, but decision-demanding little hex-and-counter board-wargame about the 5th July 1943 Operation Citadel German Offensive. Hitler and his generals had misgivings about but prosecuted anyway, to catastrophic losses which decisively weakened the German Wehrmacht and then enabled the Russians to sweep all the way to the Dnieper...
Postcard Midway is a lightspeed fast, simple little Battle of Midway postcard wargame. Although it shows 16 turns, early destruction of the Japanese Kido Butai carrier striking force can decide the game in the first 4, as historically. Fog of War has been fully worked in: the US has only a 50% codebreaking chance (of setting up a Point Luck or wherever...
Free print and play brigade to division level game about Jubal Early's sudden out of nowhere surprise attack on Washington DC, down the *eastern* side of the Potomac River. Fords along the Monocacy River to be discovered. Bridges can be burned - across the Potomac terminally. Historical forts are present as well as a tiny but thin/tall President Lincoln...