Ordnungswissenschaft is a physical game in which four players are moving stacked boxes according to rigid instructions. The players have to execute these instructions in the given order and can only determine when to execute, not what to execute. 5 cubes are stacked in the corners of the space, and the four players stand on the sides of the square playing...
In this board game the players are not playing against each other. Instead they collaborate and play against the rise of an occult, worldwide dictatorship that is ruled by an evil elite hierarchy. Up to twelve players can participate in the resistance against the rise of evil. By playing the game the players will become informed and mentally prepared to...
March 5, 2024, on the streets of New York City, a scent of fear hangs heavy in the air. In the last few days, a dark and sinister pattern has emerged – three lifeless bodies, each bearing the signature of a twisted predator, have been found in the dimly lit alleys of the city. The bodies of the victims, all seemingly healthy people, are covered with cruel...
In Organic wars, two or four players send out their army of bacteria to conquer the territory of the others (it's played on a square grid). At the beginning of each turn, bacteria on each "infected field" (a field with a bacteria on it) which neighbors exactly one other infected field, will spread into another neighboring field. Afterwards, bacteria can...
Origins of World War I appears in Sid Sackson's well-known game book A Gamut of Games. Gameplay is very similar to Origins of World War II, which was published by The Avalon Hill Game Co in 1971, although players have to provide their own game components. The following description was taken from A Gamut of Games introduction of this game: A...
The goals of this expansion are to flesh out some of the abstracted technologies within the original Origins (e.g. Obsidian, Iron, Roads) and to avoid the problems of a cycle of “nothing to do” turns that can happen in some games. The other consequence of this expansion is that geography plays a much larger role after Era I and well into Era IV (which...
Become a Superpowered Hero or Villain; team up with friends and battle in this complete, multi-format card game for 2-8 players. Originz features a 'deck is your life' mechanic and a consistent energy resource. Play with one of 12 pre-constructed decks out of the box, or customize your own deck. 264 cards, 12 dividers and one 1 rulebook included. No tokens...
Shoulder of Orion is a fast paced starship boarding action game. Two players will construct a modular board that is unique from game to game. One player takes the role of the attacking forces and other the defender. Each takes turns exploring the board and coming into conflict with each other. Players have a limited set of moves and military pieces they...
Imperial-Orion is a print and play derivative of Imperial 2030 by Mac Gerdts. It takes the basic premise of Imperial, that the players are amoral financiers and twists it so that players are shadowy 'powers' in a grand space opera. The game takes its name from the Orion Nebula which is used as the backdrop to the central (neutral) region of human (known)...
A relatively simple, tile-placing strategy game in which players choose an army to portray (Orc, Elf, Human, Dwarf). After two dice are rolled, players can place units of their army on a small 6X6 board according to the coordinates on the dice. Playing units in this manner costs "Shield Points" (which go into a kitty obtained by the player who deploys all...
ORMAN is a print-and-play roll and write game where players cultivate their own forests using just regular dice and a pencil. Each round, everyone uses the same roll of two white dice and two black dice to determine both the shape of the area to plant, and the type and density of trees to place. The white dice define your planting shape, you may use one...