From the publisher: Paper 'Mech is a solitaire game where you play a lone 'mech pilot tasked with holding off 4 waves of attackers, each successive wave increasing in difficulty. Every action in the game has an associated time cost, with the more complex or powerful actions requiring a larger amount of time to perform. Your enemy also choose actions with...
"Paper 'Mech: Factory" is a free print and play solitaire Mech wargame played on a single sheet of A4 paper and is the first official expansion to Paper 'Mech. You play a 'mech pilot in an ongoing war against a stronger enemy. Your faction has salvaged a single 'mech, not having the technology to produce their own and you have proven to be the most able...
Paper Pinball is a dice game that tries to capture the feeling of playing pinball. All you will need is a pencil, three dice, and about five minutes. Each round, roll two dice and fill in one of the scoring zones. Some zones need to be filled in a certain way, and most will cause some sort of effect, so the order you fill them in is important. If you ever...
Paper Pinball is a dice game that tries to capture the feeling of playing pinball. All you will need is a pencil, three dice, and about five minutes. Each round, roll two dice and fill in one of the scoring zones. Some zones need to be filled in a certain way, and most will cause some sort of effect, so the order you fill them in is important. If you ever...
Paper Pinball is a dice game that tries to capture the feeling of playing pinball. All you will need is a pencil, three dice, and about five minutes. Each round, roll two dice and fill in one of the scoring zones. Some zones need to be filled in a certain way, and most will cause some sort of effect, so the order you fill them in is important. If you ever...
Paper Pinball is a dice game that tries to capture the feeling of playing pinball. All you will need is a pencil, three dice, and about five minutes. Each round, roll two dice and fill in one of the scoring zones. Some zones need to be filled in a certain way, and most will cause some sort of effect, so the order you fill them in is important. If you ever...
Paper Pinball is a dice game that tries to capture the feeling of playing pinball. All you will need is a pencil, three dice, and about five minutes. Each round, roll two dice and fill in one of the scoring zones. Some zones need to be filled in a certain way, and most will cause some sort of effect, so the order you fill them in is important. If you ever...
Paper Pinball is a dice game that tries to capture the feeling of playing pinball. All you will need is a pencil, three dice, and about five minutes. Each round, roll two dice and fill in one of the scoring zones. Some zones need to be filled in a certain way, and most will cause some sort of effect, so the order you fill them in is important. If you ever...
Paper Pinball is a dice game that tries to capture the feeling of playing pinball. All you will need is a pencil, three dice, and about five minutes. Each round, roll two dice and fill in one of the scoring zones. Some zones need to be filled in a certain way, and most will cause some sort of effect, so the order you fill them in is important. If you ever...
Paper Pinball is a dice game that tries to capture the feeling of playing pinball. All you will need is a pencil, three dice, and about five minutes. Each round, roll two dice and fill in one of the scoring zones. Some zones need to be filled in a certain way, and most will cause some sort of effect, so the order you fill them in is important. If you ever...
Paper Pinball is a dice game that tries to capture the feeling of playing pinball. All you will need is a pencil, three dice, and about five minutes. Each round, roll two dice and fill in one of the scoring zones. Some zones need to be filled in a certain way, and most will cause some sort of effect, so the order you fill them in is important. If you ever...
Paper Pinball is a dice game that tries to capture the feeling of playing pinball. All you will need is a pencil, three dice, and about five minutes. Each round, roll two dice and fill in one of the scoring zones. Some zones need to be filled in a certain way, and most will cause some sort of effect, so the order you fill them in is important. If you ever...