A necromantic ritual in a chicken farm marks the beginning of a horror night full of dreary cackles. In ONE-LEGGED ZOMBIE CHICKEN, players try to use the resources of a trapped population to escape from hungry zombie chicken. Use the characters' powers, get rid of the chicken cards and be the survivor of this gallinaceous apocalypse. In each turn, a player...
One-Minute Che Guevara is a microgame attempting to portray Che Guevara gerilla campaign in Bolivia in 1967 with a small map and a limited number of counters. One-Minute Che Guevara is a solitaire challenge and the entire campaign can be played in a minute or two. However, the game offers a player most of the political and military choices available to...
You and your opponent each command a tiny army of five soldiers. Each round, you and your opponent simultaneously choose one of your soldiers to fight. However, not every soldier is created equal--some are stronger than others, and some have special abilities. Can you anticipate your opponent's move and choose a soldier that will beat his? Will he make the...
In this solitaire sci-fi adventure board game, You are an astronaut who crashed on an alien planet. Every day starts with rolling dice, which determines the daily options you have, some of these open up even more possibilities, with a deck of multifunctional cards that brings random events, buildable tools, and unexpected weather anomalies into the...
One Night in Taranto (makes a bald man humble) is a solitaire game on the attack of the Swordfish of the Royal Navy against the Italian Fleet in the port of Taranto, 11th November 1940. It resulted in serious damages to the ships, without much losses for the British planes. It was a great and bold success. This game is a simple (4 pages of rules)...
What once was rain has turned to icy sleet, running down your cheeks, the back of your neck. Your hair is wet and sticks to your skin, chilling you further against the late October night. Your feet feel frozen standing in the cold mud of the woods. You know you need to find shelter quickly or you’ll certainly die of exposure. Unfortunately, your old...
Area-movement print-n-play game, ostensibly for 2 players (but probably best solitaire) set during Che Guevara's 1967 insurgency in Bolivia. To win, the guerillas must eliminate the 8 Bolivian army divisions within eight one-month turns, while the Bolivian government must eliminate the Che guerilla unit. Bolivian army divisions cannot leave their regions...
1922 Arkham, Massachusetts, A Letter from Herbert West, Professor at Miskatonic University Dear Friend, It has always been rumored that there are tunnels running under the campus of Miskatonic University. Long have students and faculty alike speculated about the strange possibility that these tunnels exist--and yet no one has ever proven their existence....
1922 Arkham, Massachusetts, A Letter from Herbert West, Professor at Miskatonic University Dear Friend, It seems I am forced, once again, to call upon you for your services. I hate to draw you away from the much-needed rest you are getting since our last encounter on the campus of Miskatonic University--but this is a matter of life and death. I have it on...
1922 Arkham, Massachusetts, A Letter from Herbert West, Professor at Miskatonic University Dear Friend, Since last we met, I’ve discovered something even worse than we ever imagined. The cult we pushed out of the Miskatonic University campus, the ones we thought we wiped out from the tunnels of the Black Cave, have found a new home in Arkham Woods. This...
One Page Expedition is a print at home roll and write game for one to four players where you take a role of an explorer in untouched lands. Your job is to delve into new continents and explore them to the best of your abilities. During each of your turns you will visit parts of geographical regions all over the map. Each region you research will give you...
One Page Expedition: Expansions contains two variants of play: Patron's Will and Strategy over Luck. In the Patron's Will variant you will get to complete quests given by patrons. These quests give points for setting camps in a correct way. In the Strategy over Luck variant you will not use dice to make your camps, instead you will use a sheet with a...