Master and Commander is a print'n'play game of 18th century naval combat. Players will maneuver their sailing ships in a hex grid sea in an effort to cross their opponents T (naval lingo for getting into a good firing position), or even board and capture an enemy vessel to use it against him. Victory is achieved by either sinking all enemy ships or chasing...
Chesapeake 1781 is a scenario for Master and Commander v. 2 and is based on the rules found in that game. The first in a planned series, this scenario simulates the naval battle that took place September 5, 1781 between French and British fleets off Chesapeake Bay. The British under Cornwallis were under siege in Yorktown. A British fleet of 19 ships under...
"A strategic 2-player simulatiion of naval combat in the Napoleanic era." The game is played on an 8x8 grid. A chess board may be used. Each player has a set of eight Ship tiles. Ships are divided into four classes, numbered 1 to 4. Ship Class determines attack range, hull strength, and number of masts. Each ship is also rated for six skill types...
From Their Website: Master & Commander: Close Quarters is a set of rules designed for playing boarding actions between Napoleonic ships. Now you can play in detail such famous actions as ‘Nelson’s Patent Bridge for Boarding First-Rates’ in the battle of Saint Vincent, follow Captain Decatur in a boarding action against Barbary Corsairs, or board the Royal...
Master of Code is a print & play game of number logic and deduction for 2-4 players. The goal is to be the first to figure out what 6 digit code the other players have. You do this by asking questions regarding sums, differences and position of the numbers. However, the opponents can also block you from asking a specific question if they feel it gives away...
After years of decline at the hands of a corrupt king, a new ruler offers the land a chance at prosperity once more. Gold is released from the royal coffers and YOU are tasked with rebuilding the kingdom as the new Master of Coin. Master of Coin is a 1-many player print at home game from the award winning designers of Voyages and 52 Realms: Adventures....
The Master of the Jade Temple School of Kung Fu has called out the students of the Demon Head School of Kung Fu for the lowlife, degenerate thugs that they are. Enraged, the warriors of the Demon Head School attack the Jade Temple, killing its Master and beating its students mercilessly. Some of the students, including the players, manage to escape into...
Masters of the Arena is the new strategy board game that will challenge you to become the ultimate master! Inspired by MOBA-style games, you control your own heroes and fight in an arena to become the winner. With a variety of available skills and strategies, each match is unique and exciting. Combining elements of RPG and board games, Masters of the Arena...
Master of Venice. Game of Renaissance Intrigue. You are a Merchant Family of Great Wealth & Prestige. Amass your Fortune by sending out your Cogs & Caravans along well Established Trade Routes. Buy Cardinals and Senators. Bid carefully in the Elections to gain control of the Doge and Pope. Beware Pirates, Plagues, Crusades, and Excommunications. All...
A Master Stroke: The Battle for Meiktila deals with the British offensive to the railroad town of Meiktila in Burma and the subsequent Japanese counterattack. This was a fight characterized by the bold move made by the 17th Indian Division to abandon their supply lines to take Meiktila, unhinging the Japanese defense line. Relying on air supply to hold out...
Master the Five is a cooperative hand-management card game for 4-5 players. One player will take on the role of a master, and all other players will initially take on the role of apprentices eagerly seeking to learn magic. To win, all apprentices must graduate to become masters by casting spells and gaining power in each of five different magic...
Roll&write game in which our task is to build a castle and set the inhabitants in it. Use the dice pool to build rooms and recruit residents in such a way as to earn as many points as possible. Each turn we roll a pool of D6 dice. Then we use them as currency to build different segments. When you own a certain castle segment (e.g. a wizard's tower) you can...