Microgame submission for 2015 Geekway to the West Design Competition. The game is a two player card game that takes about 15 - 20 minutes to play. It utilizes a deck of 22 cards--20 tactics cards and 2 Cool Down cards, as well as a range location card. During the first part of the game, each player drafts eight tactics cards which are added to a Cool Down...
Something happened with the Core Micro Device! Your most essential equipment is about to stop working, but everything depends on its proper functioning. You cannot let this happen and must interfere urgently to repair it! The maintenance of the Micro Device will take place in 3 phases and for this you will need: The Device Card 3 Six-Sided Die Pencil and...
Micron is a novel game based on microbial ecology concepts. At the beginning, players create a board randomly picking hexagonal tiles, each representing a specific marine habitat; every habitat is characterized by specific and different conditions in terms of, for instance, temperature and light, which can be exploited by players. In fact, each player must...
In Micronomic players bid for the initial class A buildings that will produce commodities (food, raw materials, money, basic workers, energy) and soon after, they will auction and build some of the class B ones. Once the University is operative, class C buildings come to the available pool. Once the Foundry is operative, class D buildings become available...
micropul is a strategic & tactical tile-laying game in which players are scientists trying to extract precious micropul matter from an energy core. The game can be played as a solitaire puzzle or competitively. Each player has a hand of tiles they must play optimally to keep a flow of new tiles coming in and if possible keep aside some tiles in a supply...
In this dice-laying game players are scientists trying to harvest precious micropul matter from an energy core; while using their dynamo dice to claim territory and to affect the playable dice in each other's hands. Each player has a hand of dice they must play optimally to keep a flow of new dice coming in and if possible keep aside some dice in a supply...
MicroSport Shuffle is a game of dexterity and skill based on popular British pub games dating back to the 15th Century. On his turn, a player flicks four coins across a board marked with horizontal bands called beds. If a coin lands entirely within a bed (that is, without touching a horizontal line), he scores a point. Points are scored after each flick...
MicroSport Soccer is a fast-playing finger-flicking action game played with a portable board and small coin. The basic game revolves around players taking turns flicking the coin in an attempt to land it on the goal. Individual player zones govern ball possession, while additional rules cover passing, turnovers, throw-ins, and goal kicks. The adjustable...
In microSRPG (micro Solitaire RPG) you are an adventurer, a Hero, in the land of Mjhrghor wandering from the majestic Red Mountain toward the King's castle . Scope of the game is to reach the Castle alive, bringing with yourself the highest amount of Victory Points (VPs). On the path you will explore caves, searching for Magic Items and Victory Points...
microulette is a single card nano game. Each round, players take turns pushing their luck to collect points by rolling the dice and placing bet tokens. The results of two of the three dice are added together. If the player has placed a token on the number that matches that value, the player scores points associated with that spot. Other spots on the card...
Microvores is a 2-4 player game in which players assume the role of a microorganism, and must choose to seek out food, avoid toxins, attack other players, evolve, mutate, or subdivide during their turn. The winner is the player who had the last microbe alive, or is the first player to begin their turn with 5 microbes. In addition to the beginning and...
Microwars is a print-and-play wargame with a medieval theme. It was specifically created for speed and simplicity in order to work as a filler and appeal to non-wargamers. New players can be up and gaming in two minutes flat if they're playing with a good explainer or in around ten minutes if they have to read the rules for themselves. In addition to the...