Using a standard deck of playing cards, players manage their shop's inventory and negotiate trades with customers who arrive with specific demands and offers. Each interaction involves four steps: assessing the customer's offer, crafting a suitable counteroffer from the available items in the shop, verifying the trade's legitimacy, and restocking the shop...
Merchant Trader: 1718 is an old-school style tactical solitaire board game of action and adventure, with a bit of wargame and RPG elements mixed in. An open-ended sandbox style game where you, as a merchant trader, may choose your own path. As the owner of a merchant shipping trade business in the Caribbean during the year 1718, you will hire a merchant...
Merchant Trails: The Silk Roads is a competitive Print & Play strategy game for 3 to 5 players. Players are curious merchants who, excited by the bustling exchange made possible by the Silk Roads, are racing to collect various goods and trade them in the diverse cities along the renowned trading route. During each trading season, players will make trade...
Merchants of the Crystal Sea is a two player, push your luck card game. Expeditions will gather new resources discovered on the island and return them back to the ship. Your goal is to score as many resource points as possible before the end of the game. But your opponent might have other ideas. Both players have to decide when to return back to the ship...
Description from the designer: Hello Captain! We've got some new worlds to explore! Play solo, with others (up to 4 players) in coop style or against each other. Goal? Collect and earn the most Golden Coins when the last Merchant Ship arrives at his destination! This could take between 60 to 180 minutes. Depends a lot on how you play it! Playing pirate...
Merde! is a P&P sandbox that lets you relive the battles of the Napoleonic era. The three-dimensional tokens are designed to represent various types of formations and contain all the information regarding combat, movement, and discipline characteristics. The innovative Headquarters board allows players to plan the organization of their armies, the...
Merde! From the Peninsular War to Waterloo, Merde! completes the Napoleonic epic, allowing you to relive the battles fought by the Grande Armée between 1809 and 1815. Like the first set, the new 3D playing pieces are designed to represent various formations and contain all necessary information regarding combat characteristics, movement, and discipline....
Join Unicorn, Mari Lwyd, Kelpie, Pegasus, and dozens of other horses from myths. Merge gems into creatures, creatures into magic ponies, and ponies into legends, and ride them up the mountain of mystical dreams! Merge Mountain is a family weight resource management. Cards grant powers and move you tracks on the mountains. When a player makes a big enough...
Meridians is an abstract strategy game for 2 players. It has a territorial nature, but the goal is to annihilate opponent's stones. "Meridians" is named after the meridians system. Meridians won BEST COMBINATORIAL 2-PLAYER GAME OF 2021 in BGG Abstract Games forum. COMPONENT A centerless hexagonal board tessellated with triangles (any size. The regular size...
Start from different social backgrounds — each with unique advantages and resource allocations — then compete to climb the economic ladder. Will you invest your capital for long-term gains or learn new skills to unlock opportunities? Will you choose the safe route with modest rewards or brave the risky path with potential for greater returns — or...
Inspired by local elections in Turkey and empty promises, this game casts you as an Urban Planner. Your goal is to impress the current Mayor and score the most points with your blueprint. The blueprint should include plans to build schools with bike roads, animal hospitals, fund funding allocations, provide free Wi-Fi, and assign Civil Servants to...
The Gems of Atlantis have been stolen and are being hidden away by a gang of Sharks. Which of the Mermaid crew can score the biggest heist? Each turn your Mermaid will get to roll dice, locking Sharks, and saving any other dice. You can stop rolling at any time. As long as you haven't rolled 3 Sharks. In that case, you're caught and your turn is over. You...