On the island, every day brings new wonders. In this expansion, you will draw 3 discovery cards from a set of 9. These discoveries will guide and reshape the way your flowers grow, offering new paths, powers, and possibilities. No two journeys of growth will ever feel the same. Each set of discoveries creates a unique challenge, pushing you to adapt and...
In the heart of the island lies a secluded, spring-fed lake. Here, the water is a perfect, clear pane, and your plant must live in two worlds at once. Its stems and leaves spread across the surface, while its roots dive into the mysterious depths below, drawing sustenance from the hidden currents. In Floating Grounds, you will cultivate this delicate...
You have reached the island's barren heart—a windswept terrain of stone and shale. Life here is a stubborn contest against the unyielding rock. Plants cling to fissures and crannies, their roots digging deep into the slightest weaknesses in the stone, finding a way where there seems to be none. In Rocky Grounds, you must conquer this harsh landscape. The...
That Cold Week is a solo, diceless campaign expansion where you follow a seven-day journal through bitter winter conditions. The first day's freeze prevents leaf growth entirely, forcing you to rely on stems alone. Throughout the week, completing three identical numbers in the daytime tracker lets you choose between bonus energy, a free leaf, or a free...
"That Summer Week" is a solo, diceless campaign expansion where you follow a seven-day journal instead of rolling dice. Each day provides pre-set number groups (Forecast Groups) you must use strategically to grow your plant, turning the game into a careful planning puzzle. The expansion mixes growth days with special rest days for interim scoring, adding a...
Beneath the island’s surface lies a hidden network of roots and passages, where the soil is carved into winding tunnels. Life here grows in unexpected directions, slipping through gaps and finding light in the most unlikely places. In Tunneled Grounds, stems can travel through pipes, entering on one side and emerging from another. These secret pathways...
From the publisher: GrowthBreaker. It’s here. The world’s second tabletop novel. This is a card game for anyone to play alone. It contains whimsical items, enjoyable places, and helpful friends. Your heroes will be challenged in their quest to reach the goals of each season, which are broken up into several serialized decks known as episodes. The game is...
From the Invisible City Productions website: A zany game of combat with paper doll monsters for two to four players. Object: You're a monster locked in mortal combat with your enemy. Your goal is to completely dismember your opponent and grind his or her torso into a bloody pulp. Each player has a monster that has four attributes (Speed, Strength, Smarts...
SpecOps is a Gruntz Module that brings the exciting second-to-second action of Special Operations missions and campaigns to the tabletop. NEW RULES: New rules for stealth operations, contact blips, hacking enemy soldiers and more! NEW WEAPONS and EQUIPMENT: Specialist grenades, expanded weapon lists and more armor types to outfit your operatives. Hack...
Gryphon couriers have always been the backbone of trade in Dsyx. Fast, discreet, and formadible in the face of pirates and bandits. But Gnomish airships, Dwarven "Grease Tunnels" and the ever improving field of teleportation magic has left gryphon-run delivery services hustling for work. Coordinate your last few couriers on the most profitable run...