The Galaxy Corporate is a world of trading and piracy for two to four players. Players amass influence by buying planets and trade outposts (or taking them by force) in their quest to become the largest corporation in the galaxy. A unique economy system combines with a modular board to provide a different galaxy with every game. The laws of supply and...
This is the second print-and-play game by Big Little Games. The players take control of an alien race and battle the other players for control of an unexplored region of space. The board get build up from planet/empty tiles randomly drawn as the players explore it. Players own 3 alien technology cards each that give them special powers and that are...
Galaxy Ball is a sport-like, competitive, 2-players variant for Galaxy Defenders. In this game you will play a sport match, similar to American Football, but with armed players! Two teams of Bashers, one human, one alien, face off to assemble the four fragments of the alien Tech trophy. Galaxy Ball is a violent sport in which both playing and fighting...
Galaxy Explorer - The Duel OVERVIEWGalaxy Explorer The Duel is a dice rolling game where two players engage in space combat controlling one faction composed of a motherships supported by a fleet of squadrons. The mothership is obtained assembling 9 cards (poker size) where 6 cards represent an area of the mothership and the other 3 cards represent a Repair...
Galaxy Grid is Free Print and Play simultaneous movement board game comprising of a grid playing board on which four tanks maneuver attempting to disable opponent tanks. All tank commanders plot the course and shot range before each round commences. As the Movement Round continues, tanks are disabled one by one, but no one is safe until the Shot Round is...
GALAXY OF D A TWO Players hex & counter space combat game Fast, brutal and diceless combat ! The galaxy is randomized at the beginning of each game, so no two games are the same ! And you will constantly try to outthink your opponent (in a fun way, in our experience :) ) The game length is about 45-90 minutes (depends on the players). In the gameplay...
A demented telepath has invaded your mind with intentions of releasing an ancient evil you locked away in your psyche long ago. Visit your most potent reminiscences and utilize their abilities to reorient your mind to your advantage. Channel enough power from surrounding manifestations to permanently trap the intruder within an illusory prison while...
The first 6-card expansion for Galdor's Grip explores the outer edges of the Guardian's mind. Using the clever deck construction feature in Galdor's Grip, players can (randomly) mix and match any number of non-essential cards from the Core Set with cards from an expansion to create new card and deck and interactions! This expansion offers new scoring...
The third 6-card expansion for Galdor's Grip. Using the clever deck construction feature in Galdor's Grip, players can (randomly) mix and match any number of non-essential cards from the Core Set with cards from an expansion to create new card and deck and interactions! This expansion offers new scoring objectives and ways to manipulate the order of the...
The second 6-card expansion for Galdor's Grip. Using the clever deck construction feature in Galdor's Grip, players can (randomly) mix and match any number of non-essential cards from the Core Set with cards from an expansion to create new card and deck and interactions! This expansion offers new scoring objectives and ways to manipulate the order of the...
The Gallery is an 18-card game where players are curators trying to secure the best and most expensive paintings for their Galleries. With a limited hand, players can draw cards, trade from the market, or place your paintings in their gallery for end-game points and powerful abilities. But Curator beware, your Gallery has limited space, and you can only...
Gallic Wars is a cardgame for two players. One player will play with the Romans, the other with the Gauls. The game consists of rounds. Each round, both players draw eight cards. They may then discard up to four cards and draw replacements. After that, they calculate the score for their hand. The player with the highest score wins the round. After that...