The carriage wheels creak over the bumpy old road - a difficult, dangerous path that runs through forests and swamps, outposts and plagued villages. A path haunted by greedy bandits and supernatural creatures. Your job it to escort it safely to its final destination. Roads of Peril is a quick dungeon in card format co-produced by PocketLands and Ganesha...
Delvers and Wanderers is a new class book for Four Against Darkness (similar to Wayfarers and Adventurers). In these pages, you will find the following classes: The Spearfighter; The Doomed; The Light Gladiator; The Chaos Warden; The Kukla; The Bulwark; The Vagabond; The Ranger; The Gnelf; The Murchik; The Ogre Grub-Man. Also included nine new Secrets, new...
Monsters Deck is a collection of 25 tarot-sized cards, each with a monster for Four Against Darkness. Monsters Deck - 2 contains all the classic monsters from the core rulebook adapted for all levels with the Highest Character Level mechanic (HCL). Use the highest Level in your party plus the bonus shown for the monster’s Level. Use these cards whenever...
Monsters Deck is a collection of 24 tarot-sized cards, each with a monster for Four Against Darkness. You may use these whenever you would roll on a table to determine which Vermin, Minion, Boss or Weird Monster you encounter. Instead of rolling, draw a card from the appropriate deck, play it and then reshuffle it into the deck. You can combine monsters...
Monsters Deck is a collection of 24 tarot-sized cards, each with a monster for Four Against Darkness. You may use these whenever you would roll on a table to determine which Vermin, Minion, Boss or Weird Monster you encounter. Instead of rolling, draw a card from the appropriate deck, play it and then reshuffle it into the deck. You can combine monsters...
Twisted Final Fights is a supplement for Four Against Darkness bringing variety to Final Boss encounters. Using a d100 table, you will encounter frightening Final Bosses such as the Bewitched Armor, the Baalran Scourgemaster, the Ettin Adventurer, Akerbeltz’ Bellbringer, the Mutant Houndling, the Abyssal Eye-Maw, the Three-eyed Mutant, the Lich Sigilist...
AD 790. The Roman Empire is a distant memory. Europe is gripped by endless warfare. In these desperate times arises King Charles of the Franks. Wishing to unite the lands, and so end the senseless slaughter, the King sent secret agents to find supernatural artefacts, like the fabled spear of destiny. Many of these agents never return, perishing at the...
Chaos is ready to invade the world. Are you up to the challenge? Caverns of Chaos is the first of a series of themed dungeon supplements. Using the core rules in Four Against Darkness and Four Against the Abyss, you may use this 26 page supplement to generate new missions, meet new monsters, and collect new treasure. The booklet includes six missions, new...
Abandon all hope! Four Against The Netherworld is a supplement for Four Against the Darkness, for character levels 6-9. In its pages you will find: New classes: Demonologist, Cambion, Cleric of Zur, Cleric of Foryos, and a reworked Paladin; A complete economic system for the Netherworld; Rules for hex-based exploration, with plenty of terrain types, and a...
Wayfarers and Adventurers features additional characters for Four Against Darkness. In its pages you will find: The Druid, master of natural forces; The Green Troll, immensely strong but dim-witted; The Martial Mystic, able to harness the power of chi and accessing occult knowledge; The Gnome, combining illusion and clockwork contraptions; The Wood Elf...
There are whispers in the night of a dark force gathering deep within the rainforest. Growing numbers of raiding orcs, trolls, and goblinkind go unchecked. It is up to you and your four adventures to take matters into your own hands. Will you prevail and bring peace and prosperity back to the land? Fortress of the Warlord is a classic fantasy solo campaign...
Never venture in the same old dungeon again. Twisted Dungeons is a supplement for Four Against Darkness, suited for all levels of play, that will change your dungeons forever. It’s easy to use: just roll d88 (two eight-sided dice) as the adventure starts, and read the corresponding numbered entry. The book will inject unpredictable events and themes into...