Designed by James Ernest and gaming mathematician Joe Kisenwether, and illustrated by John Kovalic, Ducks in a Bucket is a press-your-luck game in which players attempt to build their best hands through several rolls of the dice. In brief, players start their inning by rolling six dice: five matching dice, and one unique “Boss” die. The Boss determines...
A Yatzee-style roll n' write for duck enthusiasts and gamers seeking a fun filler. Roll a set of dice for six days attempting to collect different classifications of ducks in the Thibodaux, Louisiana reservoir. Watch out for the weather though which progressively worsens and reduces your dice pool. Dice may be manipulated in some cases. Are you a novice...
Düdle - a game of illustrating ridiculous randomly generated phrases. The game has four decks of cards separated by parts of speech. Each player draws 5 cards: 1 adjective, 2 nouns, 1 verb, and 1 adverb. These 5 words make the phrase the player will illustrate. All the players keep their words secret while they draw their own phrases. When everyone...
In Duel at Dawn Players pit their fighters on an island into a duel with rapiers, that soon becomes a duel of wits. The game starts with players configuring their fighters by buying points in attributes and assigning one or more skills. The configuration of a fighter reflects his strengths and weaknesses. Combat is played with the Damage Deck, so players...
Duel of Eagles is a medium-complexity wargame on the Battle of Mars-la-Tour, in the Franco-Prussian War. This battle is notable for having one of the last successful cavalry assaults in modern warfare. This is a chit-pull game. The chits are either Activation Chits, which activate all units within the indicated corps, or Event Chits, which each contain two...
Duel of the Dragons is a Stand-Alone Card Duel, pitting two powerful Dragons against each other in a vicious fight to the death. It is a two player game for ages 10+ and takes about 15 to 30 minutes to play a full game. The game has a card playing and stacking mechanic that I have not seen used this way in other games, it creates a playing strategy that...
Duel of the Magi is a deck-building game that combines fantasy board games, drafting, and TCG fighting mechanics for a complete and unique experience. Players start by choosing one of the four magi classes, each of which have a unique ability to be used during the game. While taking turns players choose sets of spells to include or exclude in the game....
Dueling dungeon is a game of quick reflexes and pattern recognition. For 2 players. Player 1 is the Adventurer, Player 2 is the Monster Master. Players take turns laying cards from their respective decks, creating a path through the dungeon. Each piece shows the path, various twists and turns, each player must beat the combination of symbols on the...
This is game for the Decktet card game-system, loosely based on Waving Hands by Richard Bartle. Players become wizards casting spells and trying to eliminate all their opponents. Spells need both energy runes and activation runes. Players play cards in front of them, one after the other each turn, forming their spell sequence. When a card with an...
The city never sleeps, and neither do the crews looking to take it for everything it's worth. You and your rivals all have eyes on the same prize—vaults full of cash, high-end loot, and a chance to cement your crew’s reputation as the best in the business. But there’s a problem: the more jobs each crew pulls, the more attention they attract. Sooner or...
Fourth wargaming entry in a series of games about the English Civil War, by the same designer/company, it depicts one of the more important victories obtained by Cromwell, this time against the Scots in the so called Third Civil War. Using a simple but neat variation on SPI Thirty Years War system (adding a chit drawning activation mechanism for the...
“Atredies vs Harkonnen for control of Dune. Each house starts with 5 Nobles. Victory: If you ever have 5+ more Spice Tokens than your opponent, you win. If you kill all opposing Nobles you win.” The players attempt to gain control of Dune through card play. Each turn the player who controls Dune gains one Spice Token. House Atredies and House Harkonnen...