High Noon: time to stand up and see which of you is the best in the West. Only one cowboy is walking away from this dust up so once you've got'em on the wrong end of a shootin' iron, you better keep'em there. Let loose with everything you've got to win, or play your ace in the hole to turn the tables. Either way you best be the last one standing if you...
Set in the Age of Piracy, the European kingdoms are fighting each others for the possession of the richest ports in the Antilles. Their best preferred weapons are the guns of their fleets, the gold of their governors, the force of local militias, the power of the Church and the cunning of their spies. They will try to overcome the enemy governors and seize...
Very simple roll-and-move game (or replay simulation) of auto races. Drivers get their rolls in the order of their current standing on track. They are moved according to the number rolled. If a car arrives at a unit of 10, 20, 30 etc (marked previously on the track) then he must make the so called 'action roll' and follow the appropriate instructions....
In this set collection programming card game, your old mentor has invited you to the unveiling of his masterpiece, a modular perpetual motion machine, only to disappear just as the event is about to begin! It is up to you, his former apprentices, to save the day and demonstrate this strange machine in his absence. Wow the audience, earn Prestige for your...
The Doctor Who Co-Op Adventure Game is a 1-5 player COOPERATIVE exploration and adventure game set in the crazy universe of the Doctor Who TV series. This game was hand crafted by Sean Patten as a gift to his family. Now you can print your own copy and take it for a spin! The DWCOAG is scenario based game where you take on the role of the Doctor and his...
Doctor Who: Companions is a challenging cooperative boardgame based on the well-known BBC TV Show. Each player will assume the role of one of the 13 last companions of the Doctor and try to protect 4 regions from famous Doctor Enemies such as the Daleks, the Cybermen, or any of the 9 types of enemies you might encounter. During the game, players will draw...
A rummy style card game for 2-4+ players with a Dr Who theme focused on Doctors 9-11. Players share a common deck comprising 15 cards in each of 6 suits: Doctors, Companions, Gadgets, Foes, Plots and Specials. Cards have a force point value ranging from 1 to 15. Players are dealt 7 cards each and then take turns with each turn comprising 4 phases: Draw...
A solitaire paragraph-booklet adventure game where the player assumes the role of the intrepid Time Lord himself - the Doctor! "Evil events have overtaken the Universe! The Timelords and your home planet of Gallifrey have been destroyed in the Time War. You managed to escape, and now in a new regeneration, are standing at the console of your TARDIS as it...
A FREE print and play solitaire paragraph-booklet adventure game where the player assumes the role of the intrepid Time Lord himself - the Doctor! "Evil is brewing somewhere in the Universe - perhaps an alien force is preparing to invade Earth, or maybe a rogue individual is conducting hideous experiments. In a new regeneration, you are standing at the...
A FREE print and play solitaire paragraph-booklet adventure game where the player assumes the role of the intrepid Time Lord himself - the Doctor! This web-published game is played using four booklets: Rules, Adventures, Enemies, and TARDIS Manual. Two six-sided dice are also required. All the Booklets, plus all support materials are in the Files section...
War Games is a strategy board game based on the Doctor Who series of the same name, which originally aired in 1969. Players take the roles of War Lords, a race of aliens who have abducted human soldiers from across time in order to build an army to conquer the universe. One player controls the Doctor, who is striving to foil their plans. Players fight each...
An area control print and play game with a Greek mythology theme, published as part of Ludo Brasil Magazine number 36. Two to four players take their armies to action through dice combinations, and special cards can be used to interfere in the game. The 9 cards available represent a non-canonical version of the Dodekatheon gods from mythology, and two of...