Deathmatch is a fast and tactical wargame for 1-4 players, which is based on different video game shooters. Each player takes the role of a group of soldiers who are fighting in a arena for victory. Deathmatch uses only cards and some markers for the characters. The different card types are: - Character Cards: Every character in the game is represented by...
“The President is about to start a tour of Deathsville, despite warnings from a known terrorist group that an attempt will be made on his life. Deathsville’s finest law enforcement officers have vowed to protect the President throughout the tour and to hunt out any possible threats. As a member of the Deathsville Police Department you must use search...
The Powder River campaign of 1865 had only one purpose: to search and then destroy Indians, wherever found. There were three columns of troops descending from different forts upon the Tongue and Powder Rivers in Wyoming and Montana. In charge of it all was Brig. Gener-al Connor, whose column of left Ft. Laramie and arrived at the Tongue to build a new...
Abstracted land, sea, and air game. 9-day turns, so a normal 8Dec41-6Mar42game is 10 turns, although the game can be shortened by an even earlier Japanese victory or lengthened by a stubborn, crafty Allied/ABDA defense. Individual battleships and carriers, otherwise usually 2-cruiser, 4-destroyer and 6-transport divisions, air squadrons, and regiment or...
Meet Esther Villiers, daughter of Lord Villiers, third Duke of Beaumaris. As the date of her Debutante's Ball approaches, the eligible and the great of Britain travel to Dramaton Hall eager to attend the biggest social event of the year and forge new connections. Manipulate a grid of cards to strengthen your recollection. The more cards you score, the...
Deception Inc. is a hybrid analog-digital board game designed as part of a Master’s thesis in Interaction Design. It explores how persuasive technologies and deceptive design strategies (known as dark patterns) influence user behavior. In the game, these tactics become mechanics that players must recognize, navigate, and sometimes weaponize. The game is...
2321: The largest city on the moon of Klathea 52-F is under attack as waves of alien ships suddenly appear in the sky above it. You are unable to even fire one proton blast before fire rains down onto the city. In this small 1-card game you are the military leader of the capital of Klathea 52-F. Your task is to distribute the resources in a way that will...
Deck 52: Space Wrecked is a quick solo dungeon crawl card game, where the player fights through randomly generated levels of a derelict spaceship, trying to survive, and reach the escape shuttle. The game can be played as a single scenario (5-10 min, you win by finding the level exit) or a campaign (a sequence of missions). Campaign mode (10-20 missions...
Deck Delver is a solitaire dungeon crawler type that plays with a small deck. A portion of the cards are dealt face down in a variety of layouts such as "the Pyramid solitaire game", and then players will have a hand of 5 cards which will act as their inventory of potions and other items. To explore, simply uncover a card that is free. If it is a monster...
This is a card game with 72 cards. In Deck Destroying Game, each player has a Personal Deck containing 10 cards with numbers 3 to 9 on them. Throughout the game, some of these cards will replace by worse cards of the "General deck" (with numbers 0 to 2 on them). The game will be played in turns. Each turn, players play up to 3 of their in-hand card(s)...
Deck 'Em: Ancient Dynasties is the second board game creation by designer and self-publisher Matthew Toellner. The game features a historically-accurate progression of civilizations and their rulers in the middle east and mediterranean sea regions during the late bronze age and early iron age (1900-400 BC). Game design is inspired by Britannia (board...
The Southern Railway Company (SOU) once operated a primary repair shop for locomotives in Spencer, North Carolina. This is a railroad investment game where players purchase shares in emerging railroad companies, build track, and profit from dividends at a train yard. Cards in hand represent a player’s money. Acquire the most money before the bank runs out...