Description from game pdf Chaos Crossing is a game for 2 to 4 players. This game requires Pegable Pawns: 4 blue, 4 red, 4 orange, 4 yellow, 1 green, 1 grey, 1 white, 1 brown, 1 purple; 1 game board; 1 six sided die. The object of the game is to send all of your pawns out onto the board to collect crowns and be the first to return all of your pawns...
Chaos on Cronos is Pulp Sci-Fi miniatures rules from Scott Pyle of Four-Color Figures. These rules use Scott's Goalsystem. From the author: "Rocket into the far future with Chaos on Cronos, the Goalsystem tabletop miniature game of Pulp Science Fiction! Chaos on Cronos is a skirmish game designed for heroic scale 28mm miniatures, and uses designs and...
Introduction: You are trying to construct a path, while fighting chaos, by constantly flipping and placing cards. Play your hand carefully, or you will lose, and chaos will destroy. Setup: Shuffle the nine cards, and draw 3 of them. Play: On your turn, roll 1d6 twice, and flip those numbered cards. Next, place 1 card from your hand, or play a card to use...
Chaos Tactics is a dexterity game where skill and strategy are needed to defeat your opponent by using your army of eight units. Players battle over a series of rounds by flicking their units until one player claims the entire board. Each army contains seven different unit types with one type, the soldier, having two units per side. The six non soldier...
Goblin Raiders Adventure intro: The nearby farms are being captured and pillaged! Lead by a Goblin Brute that must be defeated. Player's take turns trying to free Wheat Field locations before Goblin Torchers show up and pillage them. Once the fields have been rescued (or burned), players will then be able to try and defeat the Goblin Brute before time runs...
A downloadable game portraying the Mexican assault on the Alamo. The Alamo Compound and six immediate approaches are depicted on a map that can be adequately printed on a single 8/5 x 11-inch sheet. Units are activated on the basis of Command Rolls. Twenty-nine Mexican units (roughly companies) face ten Texan personnel units and eight artillery markers....
"Solo Dice & Record Keeping Game. Simulation of the Charge of the Light Brigade, the final phase of battle of Balaclava in 1854." "Materials: Six sided Dice, Paper, Pencil. Your Men: The player controls a British cavalry group of 12 men known as a ‘Troop.’ All men are mounted on horses. All men are armed with a sword. One of the men is the Captain, the...
You never imagined that it would come to this… The Earth shakes. The Air is foul. Fires burn. Waters rise. So much destruction. So much chaos. So much knowledge lost… And now, magic itself is dangerously out of balance. The Elements pool. The leylines are… off. None still alive remember what pattern the leylines used to take, what the magic is supposed to...
Chariot Arena is a Grim Trojan board game based on the chariot races of Roman times and the first of Grim Trojan’s Downloadable Board Games. To keep the game fun for different levels and ages of players, optional rules have been created (the alternate rules follow the official rules). This board game is very loosely based on historical records about...
Race around the track, balancing speed and control, in this quick, free, print and play game for 2-3 players. Each chariot consists of two dice, representing the speed and health of the chariot. Every turn players must decide between speeding up, slowing down, or attacking. The faster you go, the greater you risk uncontrolled movement. Players must...
In Charlatans, you’ll play as competing fraudulent psychics, or as they’re otherwise known, psychics. Use your “special powers” to make predictions about your opponent and expose their persona, while hiding behind your own dwindling credibility. In this 2-4 player bluffing game you’ll utilize the tools of real-world psychics: a combination of observation...
Did you know that the term for a group of finches is a CHARM? The Story Ming is a calico cat with a dream. Every morning, she slips through the cat flap into the back garden, hoping to catch herself a finch breakfast. But the finches are clever. They know Ming is coming, and they have a plan. Their goal? Gather the whole charm onto the old Mulberry Bush at...