Captain’s Quarters is a tile rummy game that replaces colored numbers with the maritime signal flag alphabet. The name Captain’s Quarters is a reference to the nautical theme but also a pun. Each of the 26 flags in the alphabet are divided into quarters creating 104 graphic tiles. Like other tile rummy games, the tiles are used to make groups that can be...
Narrow Seas: A Scenario Generator and Campaign for Small Actions in the Age of Sail is a generic version of the scenario generator and campaign rules for Captaincy. It's a meta-game that supplements whatever Age of Sail rules you currently use. It depicts small fight-or-flight encounters between patrols, cargo ships, and raiders, using novel terrain...
Captains Bold is a game in which the players take the part of a frigate Captain involved in ship-to-ship combat during the height of the Age of Fighting Sail. In the process of playing the game, the players consider the types of tactical decisions made by their historical counterparts and explore the ways in which those decisions may have affected the...
CAPTCHA'D: Prove You're Not a Robot - Cranium for the Artificial Intelligence Generation! A thematic party game with word game mechanics: Taboo, Pictionary, & Balderdash with an AI twist: the first boardgame to use ChatGPT. Use real AI and your wits to escape the five-level rotating boards. THE PREMISE You’re robots proving your sentience by escaping a...
Addicting fun card game! Help critters cross the river on top of Capybaras. Each card has a column of three different critters on the front and a capybara on the back. Either place the critters on one of your capybaras, or add a capy to your roster. When you get 3 or more matching critters in a diagonal or horizontal row, you may score them according to...
Car Tricks is a unique car racing game in that no one person controls a specific car. Instead, players try to predict the entire order of finish for all the cars in the race. All players can influence the speed of a car through their card play. Cards are played in tricks that are used to determine what car can move that round, how far it will move, who...
A pick up and deliver game where players trade goods and put up buildings. The 'robber' works against them as they try and build the most buildings. The gameboard consists of an imaginary map showing four continents that are each divided into multiple countries. Every country is seeded with a token that represents one of eight different types of...
“Players control Arabian caravans going back and forth across the deserts, acting as Middlemen between Europe and the Orient.” The game is played on a chessboard or any similar 8x8 grid. Row 1 on the board represents Europe, row 8 is the Orient, and rows 2 through 7 are designated Middle Eastern rows. Each Middle Eastern row receives one Oasis and one...
You and your opponent lead rival caravans across the vast eastern desert, carrying goods between Jacynth and the Valley. Between the sand and the bandits, you just want to be done with it. The goal of the game is to score points, which you can do by collecting cards during the hand and by being the first player to lay down your last cards. Which suits are...
A desert themed abstract played on a 7x7 board. Players try to move the pieces (Caravaneers) using two types of movement choices from their start position on the "North" and "West" edges of the board through the desert and safely to their Caravanserai located on either the "East" edge of the board or the "South" edge of the board. The player who has...
Each player is a sheik ruling a desert kingdom. He sends his caravans to oases and caravanserais to exchange his wares with the other sheiks, and controls a group of raiders attacking opponents' caravans. The winner is the first to get all the goods listed on the treasure card that he was dealt at the start of the game. Requires either exactly 6 or exactly...