Second expansion for Thurn and Taxis - actually, 2 expansions in one. "All roads lead to Rome" 1st expansion, "Audience": The players (clerics) try to arrive at the right time to be received in audience by the pope. 2nd expansion, "Offices of Honor": The postal staff still helps you - but now you can draw additional city cards, get victory points or even...
(from Multi-Man Publishing web site:) Tide at Sunrise continues the philosophy that began with A Victory Lost. Using tried and true mechanics but with some major twists, Tide at Sunrise will be a major test of player skill that is rarely seen in the wargaming hobby. Here, the base system is little more than the tried and true game from SPI called Napoleon...
Mexico 1910, the dictatorship has now more than 30 years, the government strips lands from the poor farm-workers and inhuman conditions in which the people lives makes you upset, you turn into a revolutionary encouraged by the consign "Effective Suffrage, No Re-election". "Tierra y Libertad" is a cooperative, competitive game, the players take the role of...
Come back in space and time, now you are in the Mexico of 1910, Porfirio Diaz has been in power for more than 30 years. With the slogan "Order and Progress" the country has been brought to modernity, electricity is implemented in cities, train lines are spread throughout the Republic, foreign investment appears everywhere and the exchange rate of the...
Lost in Time is a thematic card game centering around time travel with three sets of rules that allow for different ways of play. The game consists of 88 cards with beautiful historical illustrations. No, it is not just a question of placing cards on a timeline! There's much more to it than that... The first version of the game is light and easy...
Tin Soldiers In Action, Fair and Squares Rules cover the age of Enlightenment the Napoleonic age the Victorian era all scales all types of basing solo games skirmishes and large battles with a single rule system. Included are army lists from 1680 up to 1900 point systems and modular systems for army constructions a tutorial on the American Civil War in a...
“The surer of himself an admiral is, the finer the tactical development of his fleet, the better his captains, the more reluctant must he necessarily be to enter into a melee with equal forces, in which all these advantages will be thrown away, chance reign supreme, and his fleet be place on terms of equality with an assemblage of ships which have never...
To Save the Union is a Strategic level block micro wargame depicting the American Civil War from the spring of 1862 until the autumn of 1864. It is played on an area movement map of the entire Confederacy and uses a simplified card-driven game system. The game features block playing pieces that represent infantry, cavalry, militia, naval units, and...
TOGO is a tactical naval game of the 1904-05 battles of the Russo-Japanese War. TOGO is a reworked version of Tsushima that appeared in S&T 130. Changes include the new 1904 ships and scenarios, new torpedo hit table, improved and more accurate Ship Logs/Roster sheets and far superior graphics. TOGO is a battleship game. TOGO was conceived as a game that...
Rules for the North American Indian Wars, covering the period from the French and Indian War to the last stand of the Sioux at Wounded Knee. The Eastern Woodland, Plains, Rocky Mountain and South-Western tribes and their British, French, Spanish, Mexican and American opponents are all catered for. Based on the mechanisms used in Death In The Dark...