Musket to Rifle is your key to black powder skirmish warfare from the American revolution through to the arrival of the magazine rifle. The game is a "true" skirmish game dealing with the confrontations between small groups of scattered soldiers, instead of simply using a low figure count and still sticking to formations that skirmishers did not use. This...
Muskets & Tomahawks II is a set of rules for recreating skirmishes during the major wars of the 18th and 19th centuries. This “small war” is intrinsic to military campaigns and encompasses a huge variety of situations: reconnaissance missions, raids on enemy villages, attacks on convoys and outposts, and much more. Muskets & Tomahawks sees you lead a...
End of June 1866. After several months of mounting tensions, war has broken out between Austria and Prussia for preeminent control in Germany. Prussia plans for its troops to cross the Sudetes and penetrate Bohemia by 4 different passages with the objective of confronting the principal Austrian Army in a decisive Napoleonic battle. The outlet of one of...
(from the Firefight Games website) Nawana was a turning point battle. It was here, a Bolivian Army led by German General Kundt, armed with new weapons (tanks, flame-throwers, fighter-bombers) assaulted the Paraguayan defenses not from Paraguay's capitol. Kundt had been led to believe the defenses were weak, that the tanks would break through and that once...
The Natives Are Restless Tonight containing complete rules for recreating colonial siege games, an all-new pritable action card deck and a comprehensive guide to making a 28mm model of Rorke's Drift. Although this version of the rules concentrates on the armies and units of the Anglo Zulu War these rules can be used for any similar conflict such as the...
Naval Battle of the Sino Japanese War is a Chinese wargame on the naval battles of the Sino - Japanese War 1894-1895. The components include 4 hexagon grid maps, a set of counters, two dice, a rule book, two charts and three record table. The game has four scenarios: Fengdao’ battle, Yellow battle, battle for Weihai and Yellow battle decisive battle. This...
Naval Mania is a set of rules for naval warfare in the Pre-Dreadnought age. The rules are neither fast play nor deeply detailed, but rather something in between. For example, Naval Mania is content to know that a shell knocked out the pumps but not that it also destroyed the coffee cup in the engineering officer’s cabin. And while the cup may not become a...
Abstracted from the introduction: In 1898 Fred Jane published 'Rules for the Jane naval war game - a Sea Kriegspiel'. This was also the year when the first of the 'Jane's Fighting Ships' appeared. There seems to have been a 1906 version of the game, but his last work on the subject was the 1912 version, here reprinted in 1990. Fred Jane's version of the...
Subtitled, "Fighting sea battles with model ships," this is a hardbound book containing many aspects of gaming naval warfare with miniatures. It also includes some other board games one can make with the directions in the book. Contents include: Section One: Games Using Model Ships Naval War Games as Tactical Training Map Games 'Battleships' Commercial...
This is a dice-throwing gambling game with a fairly elaborate board. The board consists of a 100-space track divided into three areas. The outer ring consists of 26 squares around the edge of the board, each showing the flag of a German royal realm, princedom, grand duchy or duchy, as well as those of the free cities Lubeck, Bremen and Hamburg and the...
The New Zealand Wars Skirmish Game for the NZ Land Wars 1845 - 1872 The New Zealand Wars is a simple and fast-play skirmish game covering the wars between Colonial and Maori forces in the mid 19th century in New Zealand. This ruleset is designed to be fast and brutal, and to reflect accurately the specifics of the period, and the asymmetry of the forces....