The game simulates the battle of Maipú which marked the end of Spanish colonial rule of Chile. Each player picks an officer card at the beginning of the game which has certain unique characteristics, like a fighting bonus in certain types of battle. They command different units with numerical values for attack, damage, movement, range, defense and...
"Make Italy" is a wargame for 2-6 players that recreates the campaign for the Unification of Italy at the time of the Expedition of the Thousand (1860). Players control the six Factions involved in the war, each with their own placement and special traits. By arranging and moving Agents and Troops on the map, players confront each other diplomatically and...
"Manassas, Designer Signature Edition" marks the return of the original tactical level Civil War simulation for two or more players covering the First Battle of Manassas, July 21st, 1861. Minor game enhancements keep this classic game true to its original design with organizational loss displays added. Manassas, Designer Signature Edition is a tactical...
This game is included as an insert game in Strategy & Tactics magazine #116; errata appears in S&T #117. Manchu is a two player wargame covering the Taiping Rebellion that occurred in Manchu China between 1850 and 1868. The game is strategic in scale, and units are generic strength points representing Taiping rebels, Manchu banner troops, provincial army...
BACKGROUND: Manchuria Ablaze is semi-historical simulation of the Russo-Japanese War (1904-1905). The Game begins shortly after the Japanese surprise naval attack on Port Arthur. The Russians are now building up their forces and gathering their fleets to kick the Japanese out of Manchuria and Korea. OBJECTIVE: As the Commander of the Japanese Naval and...
Maori Wars is a simulation of the principal uprisings that took place between 1845 and 1872 due to British colonial incursions into native Maori lands on the North Island of New Zealand. Conflict involved the destruction of numerous villages, pas (strongly fortified villages that featured intricate trench-works) and colonial settlements. The war introduced...
The Spanish-American War of 1898 was decided at sea, where both navies, with their shortcomings and strengths, gave their best. Cuba & Filipinas is the expansion of Mar Rojo that covers this forgotten conflict. To play Cuba & Filipinas a copy of Mar Rojo is essential. What does the Cuba & Filipinas expansion include: A deck of 50 new fleet cards, including...
March and Fight or Die ! are the Small War Skirmish rules for the colonial era from roughly the 1850s to the 1920s. French Foreign Legion, the British and German Schutztruppen are all covered and so are their enemies. Without heavy weapons 2-4 players can play on a card table. Small War Games Skirmish series games are designed to be played in an area the...
From the Introduction March or Die is a set of simple rules for the hard fought actions between the French Foreign Legion and the Arab Tribes of Morocco. The game is designed so that all of the participants are on the same side (the Legion) whilst the marauding Arabs are controlled by dice-driven action tables in the rules. The game can be played solo...
From the box: Marching Through Georgia is a two player Operational level board wargame of the Union Campaign of 1864 that culminated in the capture of Atlanta. It is the third game in the Civil War Campaign series by COA. Players assume the roles of Sherman and Johnson, the two overall commanders on each side. The Union armies are powerful, but brittle...
The sweep of the red Sudanese desert, scattered with thorny trees and pierced by black basalt outcrops is the setting for this cinematic rule set. The whirling dervish, the fanatical Ansar and the lonely British foot soldier far from home are the combatants. With these rules, you can take the role of the British commander tasked by the Queen with...