The Lion Eats Tonight. This digest size title from the demented mind of Howard Whitehouse is all about the hunt for Big Game in the wilds of colonial Africa. The game can be played with or without a gamemaster. As players take turns trying to bag the best game, the other players will decide whether to award or subtract points depending on whether the...
The Mexican War is a simple, card-driven game of the war between Mexico and the United States that was fought from 1846 to 1848. It is a two-player game in which one player plays the military forces of the United States, and the other plays the forces of Mexico. The U.S. player attempts to conquer Mexican territory and to compel Mexico to surrender, while...
BACKGROUND: Mexico Ablaze is semi-historical simulation of the Mexican-American War (1846-1848). The Game begins shortly after the United States of America (USA) and Mexico have begun hostilities near the border of the Rio Grande. The Mexican Army is now building up their forces to kick the United States out of Mexico. The US must capture enough Mexican...
This game recreates a complete battle during the late Colonial period. The basic game covers the second Zulu War, with a Zulu army of six Impis against a smaller, predominately British force. This is the period of the introduction of breech loading rifles and machine guns, wherein small regular forces were thrown against huge native armies with a usual...
An expansion for the Tabletop Games' Micro Colonial game. The Rorke's Drift supplement provides additional, game specific, rules to accomodate the small size of the action at Rorke's Drift (rather than British counters representing company sized formations, they represent small groups of enlisted men or individual officers). This set also includes a map of...
Midst Battle's Din is a skirmish game for 10-50 models a side, designed for the period 1745-1856. Recreate the battles for North America, Sharpe's adventures, the fall of the Alamo and the Spanish Americas, the Sikh Wars, the Wild West and more with your own cast of heroes and masses of minions! Though not designed to cover the period explicitly, the game...
Blood & Sand: Sudan recreates the typical battles between Mahdist tribes and Anglo-Egyptian regulars during the Sudanese revolt of 1883-85 and the subsequent reconquest of 1896-99. The Egyptian and British armies of the two periods are illustrated, along with their Mahdist counterparts, with all the differences between the first and second periods...
Mit Blut und Eisen are rules for European style battles in the period 1840 - 1880. Battles in the rest of the world can also be fought a long as the forces are similar to those used in Europe at the time. For example the American Civil War. The focus of the rules is on the Crimean War (1853-56), the Franco-Austrian War of 1859, the American Civil War...
Mocarstwa is a strategic game with elements of the economy, the action of which takes place in 18th-century Europe. It introduces us to the political and economic realities of that period, allowing us to play the role of the ruler of one of the nine powers: Poland, France, Spain, Hungary, Germany, Great Britain, Sweden, Russia or the Ottoman Empire. The...
Mocarstwa is a strategic game with elements of the economy, the action of which takes place in 18th-century Europe. It introduces us to the political and economic realities of that period, allowing us to play the role of the ruler of one of the nine powers: Poland, France, Spain, Hungary, Germany, Great Britain, Sweden, Russia or the Ottoman Empire. The...
Ah, the Modiste: the 19th century’s heroine of fashion... The resilient artist who designs and creates dresses for women... The person who deeply understands elegance, refinement, creativity, and persists in setting new dynamic trends... Explore your creative side through this stunning, competitive, strategic puzzle game and declare yourself the pinnacle...
In August 1847, Winfield Scott’s US Army was at the gates of Mexico City after a string of victories over Santa Anna. However, Scott paused to negotiate. Both sides used the delay to regroup, but when Scott heard a rumor that the Mexicans were casting cannon (true) at Molino del Rey (false), he resolved to take the place. The Mexicans saw it coming and...