Last Full Measure is a series of free print-and-play games of battles of the Civil War. When we look at battles of the American Civil War, we want to see the regiments. We don't think about our ancestor serving in some brigade, we know he was in the 10th South Carolina, the 14 Brooklyn, the 2nd Maine Cavalry. Last Full Measure is a brigade scale...
Last Full Measure is a series of free print-and-play games of battles of the American Civil War. South Mountain is the third game in the series. A brigade scale game that uses regiment counters, as opposed to generic line markers, to spread the brigade over multiple hexes according to it's size. Ranged artillery fire, cavalry charges, command and control...
(from the company website) This is a pair of games, covering the battles of Ridgeway - 2 June 1866, and Eccles Hill - 25 May 1870, when large numbers of well armed and trained Fenians crossed the U.S. - Canada border. There goal was to take territory in an effort to put pressure on the British government. In 1866, a large, well armed and organized Fenians...
Last Stand at Isandlwana, 22 January 1879 is a two-player tactical wargame of low-intermediate complexity simulating the last 90 to 240 minutes of that infamous and legendary battle of the Anglo-Zulu War. The Zulu player is on the offensive, attempting to wipe out the entire British force on the map as quickly as possible. The British is attempting to win...
“Two Civil War Campaigns to take Richmond” In the spring of 1861, Richmond, Virginia became the capital of the Confederacy. Being a manufacturing powerhouse only 120 miles from Washington DC and the Confederate capital, it became the focus of Union attention. The threat of capture by Federal forces was constant. The Late Unpleasantness covers the two major...
Il était une fois la Légion uses and adapts the rules of Le dernier des Mohicans(a copy is needed) to simulate skimish miniature wargame in the North African Desert between the French Foreign Legion and Arabic warriors (Bedouin, Tuareg...). for 15-25mm 1/72 minis Sequence of play: Fire phase Movement phase (inc. charges moves) Reloading phase - for arty...
Strategic game on the 1870 war, using the same game system that the Flight of the Eagle series. Focused on the first phase of the war. Also includes a "fast system" that can be used in face to face or via an umpire. Units for all divisions are provided as counters for the strategic part, and as units per corps for the umpire-mediated game. —description...
“My God! What will the Country say?" -- President A. Lincoln The Chancellorsville campaign, which took place in and around Virginia’s Wilderness in May 1863, is considered by many to be Robert E. Lee’s masterpiece, a true triumph “against the odds.” Opposing Lee was Union commander Joseph “Fighting Joe” Hooker, who had devised a plan that seemed assured of...
LEE’S INVINCIBLES: VOLUME II focuses on Lee’s 1863 Gettysburg Campaign from Fredericksburg to Harrisburg. As Lee can you do what wasn’t done and defeat the Union army leading to the capture of Washington DC and independence for the Confederacy? As Hooker or Meade can you defeat Lee and drive his army into the Potomac forcing his surrender and ending the...
Lee's War is a point to point hidden movement war game that allows gamers to refight the American Civil War in the East from 1861-1865. The game uses markers to represent the various corps and armies in the East. Tracking sheets are used to keep track of the commanders and strengths of the onboard markers. The game has 4 scenarios,each covering one year...
LEGENDS OF THE OLD WEST is a tabletop miniatures game which allows you to bring to life the deeds of the brave lawmen and gunfighters of the most famous period in America's history. (from the Foundry webpage). This beautiful 136-page book lays out rules for gunfights (and bar fights and knife fights) using miniatures to represent the famous gunslingers of...
Legionnaire is the Small War set of rules for the Colonial Era from roughly 1850 –the 1920s. The Two Page Rules series features rules that are 2 pages long with one combat card that has the information needed to play the game. The sequence of movement is decided by a dice roll and after that, the games follow the sequence of move-fire-move-fire. Casualties...