Description from the publisher: Sabres and Smoke: The War of 1812 is a 2-player, turn-based light strategy board game set during the War of 1812. From Trenton in the Michigan Territory, to Fort George and Queenston Heights in Upper Canada, to the shores of Baltimore, Maryland, players will be able to pit British and Canadian infantry, militia, artillery...
Command & control dominated rules for Corps level and above games. The units are the traditional ones- infantry battalion, cavalry regiment and artillery battery- but they are controlled in brigade groups by orders given with a few keywords. These are factored into a Tactical Engagement Chart that determines the type of engagement and frees the player from...
Sacre Bleu is a lightweight set of skirmish rules for individually based figures featuring a highly variable sequence of play, simple mechanisms and several scenarios to try out. Not at all complex, they are aimed for games of between 10 and 100 figures in the Horse & Musket era, although they could with a little bit of work be adapted to other periods. In...
The Battle of Sagunto is a game of tactical simulation of the battle of 25 October of 1811, between the Imperial army - commanded by Maréchal Louis Gabriel Suchet, and the Spanish army under control of the General Captain from Valencia Joaquín Blaque and Joves. The Game System is called "Batallas de la Guerra de la Independencia" ("Battle of the Peninsular...
Sail Ho! Napoleonic Ships Game These Rules have been written to provide a Fast-Play set in which the fun aspect is highlighted. A game can be single ship to ship combat, or larger Fleet actions, and can run from a half to a couple of hours depending on the size of the Fleets and experience of the players. Several Fleets and multiple players can easily be...
Sail Ho! Campaign & Other Rules These Rules are a large expansion to the Basic Rules for Sail Ho! These Rules are intended to allow players of the Sail Ho! Game to experience the organisation and running of a campaign set in the wider world of Napoleonic naval warfare. Many of these rules can be added to the Basic Rules without having to run a campaign...
Sails - A historical miniatures game of combat between Sailing vessels of the 16th, 17th and 18th Centuries. These rules were designed to be a medium degree of difficulty. More detail rules for fighting and moving sailing ships have been written. However, they are not playable or enjoyable due to the need to constantly stop play in order to check the rules...
Game description from the publisher: Sails of Glory is a series of games that recreates naval combat in the Age of Sails (1650-1815). Based on the game system used in Wings of Glory (formerly Wings of War), Sails of Glory uses miniatures, cards and board game mechanisms, with a special deck of maneuver cards representing the different movement capabilities...