Field of Battle is an not overly complex set of miniatures rules covering from 1700-1900. It maintains the Piquet philosophy of organized chaos but has different mechanisms than other Piquet rules sets which eliminate the wilder extremes of activation while maintaining unpredictability. Field of Battle uses combat resolution tables and procedures that are...
Vauban's Wars allows you to become one of the great captains of siege warfare: Vauban, Coehorn, Marlborough, or Prince Eugene of Savoy to name a few. The rules are designed to produce a fun and playable siege in an evening of gaming. The rules cover from 1672 to 1815 with these specific wars in mind: Wars of the Louis XIV (1688-1697) War of the Austrian...
Les Grognards 2nd Edition includes rules for 3 different game scales: Company scale (basic infantry unit is a company), Battalion scale (basic infantry unit is a battalion), and Grand Tactical scale (basic infantry unit is a brigade or regiment). Using the game scales in Les Grognards 2nd Edition, small actions from a few companies up to multiple Corps are...
Pirate Hexes is a simple fast-paced set of rules for naval combat in the age of sail. It is played with miniatures on a hex mat. The object of the game is to capture enemy ships and islands, and with optional rules one can also collect treasure and rescue marooned captives. The movement and combat mechanics are so simple that after playing for a short time...
Pitt’s War simulates the epic struggle between United Kingdom and France from the beginning of the French Revolution to the end of the French Empire at Waterloo on a map with zones covering Europe and the Levant. Each turn is worth a year with a fair and a bad weather impulse. Combat units are multi step historical armies with elite corps and main...
Spanish ship-of-the-line game heavily based on Wooden Ships & Iron Men, but set as miniatures rules. The period covers the Revolutionary and Napoleonic wars at sea and the rules have a complete list of ships available for play of different nations: Spain, Great Britain, France, Portugal, the Ottoman Empire, Russia, Sweden, Holland... Also includes turns...
The Polemos project sets out to create a series of rules sharing a basic structure, yet that are carefully tailored for specific historical periods. You do not wish to fight an American Civil War battle and be forced to use concepts designed for the English Civil War, and we don't want to produce bland mechanics devoid of any period flavor or distinction....
A set of tabletop miniatures wargame rules covering the wars in the United States and Canada in the latter half of C18 and the early C19: the French & Indian Wars, the American Revolution/American War of Independence and the War of 1812. Sharing some features with the other rules using the Polemos system, the rules aim to focus on the decisions made by...
Although the author is a late convert to the joys of Napoleonic wargaming, he soon began to see why so many wargamers love the period. As a result, he set out to write several sets of rules that would use similar game mechanisms to those in his other PORTABLE WARGAME rules, and that would enable him to fight a range of small, medium, and large battles on a...
Post Captain is a solitaire PNP game of sailing, sea chases, and espionage during the Napoleonic Wars. You take on the role of a young captain who has just been given command of his first ship. The game's missions revolve around the the tangled web of political intrigue surrounding Napoleon's plan to invade England. The game play focuses on navigation, 1...