Napoleonic naval miniature wargame rules intended for 1/1200 scale ships but usable for other scales. Turn sequence is card driven and the rules place the player at approximately Admiral level and thus the rules are intended to replicate decision making at that level (i.e. no need to worry about sail settings or ammunition types). Hence the rules are...
To Covet Glory is a 94 page book that features rules modifications for the TooFatLardies game Kiss Me Hardy. It is necessary to own KMH in order to use these modifications. KMH is designed for single ship or large fleet actions with ships that are of the rate (6th rate vessel or larger). Small ships of less than twenty guns tend to play the same from a one...
Koenig Krieg Version 4 This new edition allows players to not only re-fight battles during the wars of Frederick the Great, but also the Great Northern War, Napoleonic Wars, American Civil War, War of Triple Alliance, Mexican-American War, Zulu Wars, Crimean, Franco-Prussian and Austro-Prussian wars as well. It has taken a few years now of game testing and...
Koenig Krieg v4: General's Compendium Content: Authors musings and design notes for Koenig Krieg. In depth explanation of formations. The Parade Handbooks and how to build an army. Points based games Victory rules. 12 Battlefield Scenarios and special rules. Optional rules, like night fighting and wagons. A sample turn. Sneak Peak Generic Parade Handbooks...
A game of Krieg Eterna is divided into three separate rounds of play, where your objective is to win more rounds than your opponent. Each player's side of the field is split into three rows: melee, ranged, and siege. At the end of each round, the player with the most total strength across all of their rows wins that round. Players take turns playing cards...
The game consists of a battle between French and English troops. The army consists of artillery, cavalry and infantry who are used on a tiled board. Artillery is slow but powerful, cavalry is fast but weak and infantry are in between. Take care of the artillery because unguarded cannons can be taken over by the enemy! By moving and advancing the troops one...
A 1983 translation into English and reprint of the original Prussian Kriegspiel map wargame. The book includes all the tables and charts needed to play as well as cardboard units to be cut out and a terrain map for a small battle. Leeson's translation includes some elements from later developments in the game, until about 1870, when the "Rigid Kriegspiel"...
This is the Bill Leeson´s reprint of the English translation of von Tschischwitz game, originally published in 1862. The game asks for at least 3 players, one acting as umpire, of a war scenario set previously by this same umpire. 3 sets of maps are used; one for every team with limited information and an overall one for the umpire with the position of...
This small volume contains twelve scenarios to accompany the von Reisswitz Kriegsspiel Rules and the Meckel Map. In addition to the basic scenarios initial orders are also provided for the Red side in each case. The idea behind supplying orders for one side is that it might allow a gamer who, through circumstance or design, is gaming solo. The importance...
Kriegsspiel is a modern revision of the original Kriegsspiel rules. The game retains the basic elements of Kriegsspiel that make the game so remarkable, such as double-blind play, umpired, simultaneous resolution of orders, delayed order implementation, dispatch transmission, and emphasis on fog of war. The game is simple and easy to learn, and features...
Kutuzov is an interactive, play it complete in one-sitting card-driven game of sweeping manoeuvres, epic battles, storied sieges, lethal attrition and crucial-to-win troop morale for one to four players from the designer of The Napoleonic Wars and Wellington. In the spring of 1812 Emperor Napoleon of France gathered the regiments of 20 nations together...