Game produced by Identity Games Int. at the request of the dutch army. Its for 2-4 players and take 1-2 hours. The gameboard shows different countries where peacekeeping-operations can be done. Each peacekeeping-operation has 3 different sub-missions (Humanitary-aid, Peace-keeping, Peace-enforcing). When landing on a country the player takes a Oppertunity...
Gobal Simulation circa 1990-2010. Each player takes the role of 1 Nation: USA, Russia, EU, China, Japan, or India. Each Nation has 4 Traits: Economy, Military, Social, and Environmental. Players play Development Cards to improve their traits. Each player draws 1 card from the Crisis deck each turn. There are 10+ types of Crises, most requiring a decision...
Taken from the publisher's website: In this heavily armed card game, you take on the role of a military superpower. Your mission: To obtain 100 points worth of property. And we're not talking property like your grandmother's 2 story house, or a Ford Pinto with 56 thousand miles on it, we mean Washington D.C., Moscow, and Rome to name a few. Game play wise...
Global War 1985 is a game of global conflict in the 1980s. Designed for 2 to 7 players, it has 3 scenarios: 1. Pacific Typhoon: a three player scenario between the Soviet Far East Command, the US Pacific Command, and China. 2. Red Thunder: a two to four player scenario between the Warsaw Pact, NATO, Soviet Global Command, and US Global Command. 3. Global...
Historical Board Gaming is proud to present Meltdown 2025 - War in the 21st Century! A severe economic recession among oil producers and manufacturing nations has created instability and fueled ethnic tensions in Russia, China and the Middle East. In a bid to regain control of their economies, China and Russia are about to launch an invasion of...
Global War On Terror (GWOT) is a low complexity, global geo-political war game for 2-5 players, or just one player using the solo bot cards. One player controls the terrorist mastermind and his / her lieutenants (subordinates); their identity is unknown. The overall goal of the terrorists is to carry out major attacks on population centres, and to inflict...
An umpired tactical miniatures wargame based on modern counter-terrorist operations as portrayed in first-person shooter computer games. Excerpts from the rules: "This figures game is closely modelled on the first person perspective computer game called Counterstrike." "This version is played with maps and figures to allow some freedom of action and...
From the Decision Games website: At the start of the 1973 Arab-Israeli War, the Israelis could only spare two brigades to defend the strategic Golan Heights. On 6 October the Syrians attacked with five divisions, three of them mechanized, supported by mortars, artillery, mobile SAMs, and a heliborne commando brigade. The Israelis were therefore badly...
Gone Bunkers is a strategy card game. Players take turns building the ultimate hand until someone draws a war card and cannot defeat it. The deck is made up of all types of cards such as; troops, zombies, landmines and of course nukes! Even though your goal is to survive and fight off the war cards, it doesn't mean you can't nuke the player sitting next to...
"Goose Green" is a Tactical Combat Series (TCS) board-wargame covering the first land battle of the Falklands War on May 28, 1982. The outcome of this engagement was crucial for both the Argentinians and the British: The Argentinians needed to prove themselves against the professional British war machine, while the British needed a land victory to satisfy...