"Flight Command" is an abstract tactical-level solitaire tabletop wargame that allows players to command a squadron of advanced aircraft, fighting against the evil Red Empire. The game puts the player in the shoes as a squadron commander. The decision you make in this game are smaller theater decisions, focusing primarily on individual missions and an...
(from the back of the box:) FLIGHT LEADER puts YOU in the cockpit or a high-performance jet fighter, commanding two to eight high performance aircraft, YOUR mission is to establish "air superiority" by clearing the enemy from the skies. FLIGHT LEADER was designed by fighter pilot Captain Gary C. Morgan for U.S.A.F. training and is a highly realistic, yet...
Not related to the other Milton Bradley game of the same name, Tank Battle is one of the "Flipsiders" games that resembles an audio cassette until you "flip" the game open. The object is to destroy the other players tank. On a turn you spin the 2 spinners. Spinner A tells you how far you must move. Spinner B indicates how far you can fire. All firing must...
Fly Fight Win: Afterburner is a hex-based, miniatures wargame rules set for air-to-air combat. The game emphasizes the importance of speed, altitude, and pilot skill and minimizes tedium. It includes statistics for many frontline fighters from the early Korean War era through the end of the Cold War. Afterburner is a standalone rules set and the second...
Flying Lead can be used to play tabletop actions in a wide range of genres. From gang warfare to Pulp action, from military operations to black-clad assassins, Flying Lead supplies furious fun at bullet speed! Lead a gang of mobsters, play cops vs crooks, or enter the brutal world of covert special operations and espionage. But will you have the guts to...
This supplement for Flying Lead takes the players to arid deserts and lush ‘Green Zone’ of Afghanistan. Fought over for centuries by major powers, it is now the key to winning the ‘war on terror’. Hearts & Minds is a detailed supplement for Flying Lead: 14 scenarios, force advancements and campaign rules. Expanded combat and vehicle rules; new ‘Joys of...
FNG lets you lead a unit of soldiers during their tour of duty in Vietnam during 1967. Players can play U.S. Army, Marines, Special Forces, Australian SAS or Communist troops. The game can be played as a straight one on one wargame or co-op with the mechanics of the game running the other force. The campaign system involves getting your men through their...
THE DMZ WAR — A SHADOW WAR EXPERIENCE “The guns fell silent in 1953... but the war never ended.” Play the Forgotten War Inside the DMZ (1966–1969) Between 1966 and 1969, the Korean Demilitarized Zone became one of the most dangerous front lines on Earth. Beneath the world’s gaze, a brutal shadow war unfolded—ambushes, snipers, infiltrations, raids, and...
FOLLOW ME: The Infantry’s Game is a game of military strategy and domination. It was developed to teach junior military leaders, both commissioned and non-commissioned officers, to maintain situational awareness on the battlefield while orchestrating the elements of combat power with their designated units. It would be wise for players of this game to...
Force Eagle's War, is the first game in the Tactical Combat Series (TCS) Modern Expansion. It features a hypothetical two day battle between Soviet and US heavy forces on the West Bank of Jordan in the mid-1990's. Nine scenarios are provided including three time-warp scenarios which allow one to use modern forces against World War II forces found in the...
This is a made-in-China variant of ludo in which players get 3 pieces and have to get them from their base to the central spot. The number of spaces to move is much less than in ludo and there are spaces that might move the player's pieces forwards or backwards. Fairly nasty is the space on the home stretch that forces the piece to move backwards into the...