FIRE! Modern Combat is a miniatures wargaming ruleset for playing out intense modern squad-level combat scenarios. Confrontations are exciting using this fast, agile, and extremely realistic game system that keeps both players immersed in the game at all times. The rules use actions and reactions along with fluid initiative while embracing simplicity to...
Kontact Now: Red Eclipse is the first game in a new tactical system. Kontact Now: Red Eclipse (KNRE) covers the Cold War Gone HOT in West Germany in 1989. KNRE is designed and developed by Steve Overton with Jon Southard, designer of the original Fire Team game consulting and graphic design by Shayne Logan. KNRE covers the US and Soviet forces fight on...
Firebase Inferno is a 2 player wargame that takes around 1 hour to play, and is an area control, simultaneous card play, jungle combat wargame set in a near-future dystopian world. Players control one of two factions (the Cyto-Command or the Shadow-Force) who they will use to traverse treacherous jungle terrain, collect strategic resources, and construct...
Firefight: Game of US/Soviet Tactical Combat, A tactical game of modern (late 1970's) mechanized combat, partly funded by the US Army as a training tool, to show the effects of the long range and lethality of modern weapons on the techniques and tactics of the modern battlefield. Game components: 400 die cut counters, two 22" x34" geomorphic maps, rules...
FIREFORCE: RHODESIA is a solitaire game of the Rhodesian War. The player assumes the role of a Commander of a combined Force of Rhodesian Security Forces, including the Rhodesian Light Infantry (RLI), Rhodesian SAS and the Elite, Selous Scouts. As commander, you are responsible for securing your Area of Operations (AOR) by successfully conducting various...
Firepower is a detailed look at the organization, weapons and equipment, and tactics of many of the world's nations since 1965. Firepower gives players the opportunity to command squads in recent or current wars. The destructive capabilities are massive, and the problems of command and control in devising effective tactics are a real challenge for any...
These optional rules provide a system for "linking" individual battles into an abstract campaign game, and is recommended only for very experienced players of the game. Basically, Campaign Turns are made on a "strategic matrix" and, when both players are willing, battles are resolved using the FIREPOWER game. Due to the number and size of the individual...
This is a group of scenarios covering modern tactical conflicts in El Salvador using FIREPOWER. It starts with an in-depth review of the history of the conflict and related forces, including tactics, unit composition and equipment lists and then provides the following scenarios: Ambush 1981 Ambush 1984 Urban Combat 1979 Attack on Radio Venceremos 1984...
This is a group of scenarios covering hypothetical modern tactical conflicts in Central Europe (focusing on the Warsaw Treaty Organization) using FIREPOWER. It starts with an in-depth review of the history of the conflict and related forces, including tactics, unit composition and equipment lists and then provides the following scenarios: Along the Weser...