In August 1995, the whole world was engulfed in war for the third time. There were several causes, but at the end of the day, it was simply a matter of the Eastern powers tipping the scales to correct the "balance of power" that had begun to crumble. But with tanks and missiles in both hands. The focus of the fighting was in Central Europe, the economic...
The fifth installment in Victory Games (I) popular Fleet Series, 3rd Fleet is actually three games in one. One games deals with the North Pacific, another with the volatile Caribbean region, and the third with the eastern Atlantic. In all three games, both players control surface ships, submarines, and aircraft. Each unit is carefully evaluated in ten...
From the Expansion: "One of 3rd FLEET's limitations as a game is a shortage of scenarios. Other tactical/operational wargames overcome such a shortcoming by offering a system for designing your own(DYO) scenarios. But, for that one needs some manner in which to compare the units of the game. The following is an approximate valuation for each unit in 3rd...
3rd Generation Warfare is a set of Wargaming rules for Combined Arms Conflict in the modern age. The rules cover all aspects of combined arms warfare including tanks, armoured infantry, helicopters, artillery, anti tank missiles and reconnaissance. These rules are fast paced and capture the essence of combat on the modern battlefield. Also available is the...
25/28mm modern skirmish system. Rules cover infantry and vehicles. Players are intended to use about a squad each. The game relies on a card based activation system - each character is assigned a card and activates when it is drawn. Elite characters get a second card but receive fewer actions when it comes up. Task rolls are done with a single six-sided...
5th Fleet is the fourth game in Victory Games (I) popular Fleet Series (including 2nd Fleet: Modern Naval Combat in the North Atlantic, 3rd Fleet: Modern Naval Combat in the North Pacific, Caribbean, and Atlantic Oceans, Sixth Fleet: Modern Naval Combat in the Mediterranean and 7th Fleet: Modern Naval Combat in the Far East). It examines the strengths and...
A squad-level, tactical game, ’65 recounts the early battles of the Vietnam War, from Ia Drang to Operation Starlight, and most everything between. The large and beautiful counters (1" to 1.375" square) represent squads, Leaders, Heroes, Snipers, M-48 and Pt-76 tanks, and more. As these units’ commander you will move and fight over three geomorphic game...
This expansion to '65 Squad Level Combat in Vietnam includes a full die-cut sheet (approximately 8.5” x 11”) of United States Marines and ANZAC counters (Two sheets), including rifle squads, heroes, and armored fighting vehicles, such as the Ontos, Centurion, and eight scenarios featuring them (Four each Marines and ANZACs). The most potent squads in the...