"Battles and Manoeuvres with Model Soldiers." Said to be the first "modern" book on miniatures wargaming. Describes the nature of war games, the model soldiers used, and how to lay out a battlefield. Other sections include "Organizing a Campaign", "How to Start a War Game", and "Solo War Games." Finally, the book includes rules and demonstration battles...
"War in the Falklands" This is really two wargames in one. The first covers the British Fleet hunting down the German cruisers commanded by Admiral Graf Spee in 1914. The German ships use hidden movement, attempting to sink merchant ships, before they escape off the map edge, while avoiding the superior number of British warships. The second covers the...
"War in the Megacity" is a two-player simulation of hypothetical near-future battles fought in metropolitan areas with populations of 10 million or more, and it’s designed by Joseph Miranda. The objective is to show the spectrum of conflict — conventional, special operations and unconventional — used in this type of fighting on the grand-tactical level....
February of 1994. The Argentine military retakes power through a coup de etat. The Argentine civil government manages to find exile in neighboring Uruguay. The Argentine military issues an ultimatum to Uruguay to hand over the fugitives or face an invasion. Brazil guarantees the defense of Uruguay in the event of a Argentine invasion. Argentina launches a...
"War in the South Atlantic" is a simulation on a ship/aircraft/battalion level of the war in the Falkland Islands during 1982. The major islands of the Falklands are represented along with the ocean areas where the action took place." WITSA is a pretty standard wargame for its era. It simulates all the major aspects of the Falklands War: air, naval, and...
The year is 1942 and you are charged with mobilizing your nation and battling to victory in the first fully industrialized, mechanized, global total war. For the first time in modern history, development of new weapons, manufacturing capacity and global supply chains turned entire national economies into war factories, and every citizen into a military...
From the publisher: War Machine combines economics, trade, diplomacy and elements of land, air and sea power into an easy to play game. The object is to gain control of the three major cities on each of your opponent's boards. It takes some luck and a great deal of skill. Strategy depends on you alliances and whether you have a Land, Sea or Air Nation....
War Returns to Europe: Yugoslavia 1991 (WRTE) is a simulation of the first engagements of the Yugoslav Wars of 1991-2001 that was published in Strategy & Tactics Issue #303. Game play begins in June 1991 when Slovenia and Croatia proclaimed independence from the Federal Republic of Yugoslavia, and ends in early 1992. There are two players in WRTE: The...
Played on a map of the Middle East. 4 factions are Blue: Saudi Arabia, Oman, Qatar, UAE. Green: Egypt, Jordan, Syria, Turkey, Sinai,Israel, Lebanon. Red: Iraq, Kuwait, Iran. Amber: Sudan, Ethiopia, Somalia Yemen. All forces are equal in units and types. Combat is A&A like with different hit numbers based on attacking and defending units. All factions has a...
The angels fall, contaminating Eden with their radiant light, bringing with them the love of destruction, drying up the old animal habitats, polluting the air and drying up the earth. The survivors try to build a new civilization, trading between towns and cities, but you must defend at all costs the vehicles of war that protect the consumption that we all...