This ultimate nightmare game postulates an alternate scenario for the events leading up to World War II. Roosevelt is successfully assassinated, Churchill is killed in action early in his career, and the West never pulls out of the great depression. The German-Japanese alliance sweeps to power and divides the world. In 1948 they turn on each other. From...
From the box. The Top Gun fighter combat boardgame features a step-by-step rules system that allows players to learn as they go. The introductory game, titled Pensacola: Flight School teaches players the basics of fighter combat. After gaining experience, they will learn the advanced game. Miramar: Top Gun School. Then they will be ready for the expert...
Top Gun is a military aviation exercise. Each player has 6 aircraft. All take off from the same runway. During the flight planes can be shot down if it stops on a field where anti-aircraft guns operate. Every plane that succeed to land on second runway gets one point. During the flight, the planes can drop a bomb on a target. Each target hit is worth 1...
Simple roll-and move game with same weird twists. The pawns represent air fighters. At first they have to pick up weapons (there are circles on the board where they have to go around till they step on the appropriate square), then go and eliminate the targets. If you miss the target squares, you have to start again. If you step on some specific squares...
Hypothetical conflict in the Middle East. Attack your opponent with tanks, rockets and find a way to build an atomic bomb to raid his Headquarter but protect your industries and precious oil-wells too! Game comes with a lot of metal miniatures (war units, industries, food storages, oil-wells) an abstract board to battle a chess-like war, cards representing...
Additional details from the instruction booklet: OBJECT: To score points by launching a ship that cruises to a required number of ports which completes a cruise. Four may play as 2 partnerships, adding to the same cruises. Otherwise, they play as individual players. Contents: 2 decks of cards Pencil and paper are also required to play but are not provided....
Micro-armour rules for the Late 20th Century Designed for 1/300th battles in the period 1950 to 1990, AT oS provides a brigade or divisional level game. The rules work on the well-proven “fistful of dice” principle, and enable large formations to blaze away at each other without recourse to repeated die rolls. Infantry, artillery and air support are...
"A practical set of World War-III wargaming rules for MICRO & HO scale enthusiast [sic]" Micro armor scale miniature wargame rules for the Superpower's war that (thankfully) never happened. This is a comprehensive rules set, with rules covering combat engineers, sighting weapons, transport capabilities, airdrops and air assaults, aircraft, morale, and...
Toying With Destruction is a simplistic large-scale battle system for toys and other objects, and is designed to provide a light-hearted escape from the seriousness of other strategy and miniature games. Even if you have never played a strategy game before, you will discover that the system is easy to learn and fun to play. For indoor and outdoor use. So...
trade·craft (trād′krăft′) n. The methods used in clandestine operations such as espionage. Knives in the dark. Secret plans. Information. Disinformation. What more could a spy ask for? It's the height of the Cold War and you are a spy. You have a mission to accomplish and you would like to avoid being killed while doing it. And you want your side to win...
A unique mixture of checkers and wargame theming. Single checkers are "platoons"; double checkers are "battalions". Platoons can only move counter-clockwise around the board and only on the outside track. Battalions can move in either direction and can use the bridges to move to and from the inner track. A platoon becomes a battalion by reaching enemy...
Description from the publisher: This game allows two players to game an alternate history where Germany and Japan have won WWII. Three years after that victory in 1948 they square off against each other for a final battle for world domination. The map of the game joins along the equator to depict the entire world. Game mechanics recreate dilemmas and...