Somali Pirates, designed by Joseph Miranda, is a wargame set in a hypothetical Coalition campaign to destroy the power of pirates based in Somalia, as well as to otherwise gain control of that country. The assumption of the game is that the pirates, in league with local warlords and Al Qaeda, have become strong enough to be an even bigger threat to the...
"Card game for 2 players. Theme: The US Mogadishu Operation in Somalia on October 3, 1993. One player is the Americans. The other player is the Somalis." Each side uses its own custom deck of cards. Each deck has three suits of cards. There are fifteen cards in each suit, each of which has a force value from 1 to 5. The game consists of a series of card...
From the publisher's website: "This is a 2 player game of the United Nations intervention in Somalia. Conflict takes place between the United Nations player and the Bandit player, controlling 3 large factions. Each side has different political and military objectives. "The ground scale is abstract with Somalia being divided up into regions based on the...
Some Corner of a Foreign Field is a squad level modern combat game for 4-15 models per side. Using just a d20 or two, it models close range infantry firefights on boards from 2x2 to 8x8. Make sure you bring plenty of cover, because if you're hit, there's a good chance you're going down - better to not get seen at all! Including rules for off-board support...
This game is an electronic game, similar to Battleship made by Radio Shack/Tandy. The game board is set up similar to battleship with an electronic base and a divider to prevent the players from seeing their opponents grid. Each player places 1 ship on their 11x11 grid, with the ship taking up one square. Players have 3 options on a turn, the option of...
The Sound of Metal is a fully cooperative (or solo) tabletop miniatures skirmish game. With a rogue-lite campaign system, players take on the roles of survivors of humans, trying to get by after the downfall of civilization, a result of the Great Robot Uprising. After a large meteor crashes into the planet, the Robot overlords start to experience...
"South Africa: The Death of Colonialism", is a two-player operational level wargame simulation of a possible revolt of that nation's Black majority (Black Nationalists) against the White South African government (Republic of South Africa Government) and of the government's reaction to such a revolt. Subtitled 'The Death of Colonialism', this game was first...
Date: August 1982 Place: Istanbul, Turkey Southern Flank - The Battle for Istanbul Swedish Game Production - Combat Series No. 4 Southern Flank - The Battle for Istanbul is a two player simulation which hypothesizes a Soviet/Bulgarian thrust into Turkey sometime in the troubled near future. The game includes a 30x42cm three-color map, 130 three-color back...
UPI) The Soviet Union suffered its greatest defeat at the Zhawar Complex near the Pakistan border on April 3rd. The Soviet 38th Commando unit, supported by Mi-24 gunships landed into what was thought safe ground, Instead, the Mujahideen armed with numerous SAMs, a few tanks, and many ZPU AA guns wreaked havoc on the 38th. SU-25s using laser guided bombs...
Soyuz ’81 What If The Soviets Had Invaded Solidarity Poland (S81 for short) is a low-intermediate complexity two-player wargame covering the possibilities inherent within the first month of that never-run operation. The Soviet player is cast in the role of aggressor, attempting to make work a classic strategy of “converging columns” advancing from around...
The tensions for Taiwan go hot! Based on TSR's Hunt for Red October, Sparring Dragons is a postcard-sized reduction of the engine to simulate the conflict. The Taiwanese forces must hold out against the Chinese navy's attempts to land an invasion force on the island and take Taipei. US forces are headed in to help, but they may not be in time. —description...
The Balloon Goes Up! is a series which simulates hypothetical armored warfare in Western Europe, the Middle East and Asia from the mid 1980’s to the present day, all using a consistent core set of rules coupled with a situation-specific playbook that allows for a variety of situations to be portrayed. The first game in the series, Spearhead, represents a...