October War is a wargame of the 1973 Arab-Israeli War. There are two Theaters of Operation: Sinai and Golan, both portrayed as a point to point system (since most of the major actions were fought over key points or lines of communications). There are two players in the game, one commanding the Israelis, and the other the Arabs, and the game emphasizes...
Offensive le Jeu is a simple and effective educational tool to explain military operations up to the brigade level. It is particularly interesting for officer or student training. Generic in nature, it allows a wide range of player-generated scenarios, can be played on a 1:50'000 military map and can be easily house-ruled. Each side starts with a set of...
This is a Booklet with around 86 pages(some are for taking notes), that details *NEW* Weaponry for use by itself, or with *Battle-Tech*(TM-FASA), and associated games along that line. A 'disclaimer' is denoted, wherein the publishers attempted to gain permission from FASA to associate the Booklet with *B-T*, but they(FASA) declined to 'Team up' with them...
The Ogaden war is one of the bloodiest wars ever fought in East Africa. This war starts on July 23, 1977 with an invasion of the Ogaden province of Ethiopia by Somalia. The Somalians quickly captured most of the Ogaden province but was defeated and thrown back to Somalia by a massive Soviet airlift of men and equipment and intervention by thousands of...
Oil War - American Intervention in the Persian Gulf, is a brigade/squadron-level simulation of a hypothetical attempt by the United States and various other nations to take over the oil-producing areas of the Middle East. The simulation is primarily of land and air conflict. The game covers an arbitrary period of conflict (sixteen days), in which the issue...
This near-future what-if wargame, designed by Ty Bomba, is an update and expansion of the classic old-SPI Oil War game from the mid-1970s. It has been released on the magazine Modern War. It examines an Iranian strategic alternative that’s becoming increasingly plausible in light of the draw down of US military strength in the Middle East. That is, just as...
On the Way! is a solitaire Cold War tactical combat RPG in which players take on the role of a single tank commander belonging to one of four nations and their associated units (East Germany (7th Panzer Division), the Soviet Union (79th Guards Tank Division), the United States (4th Armored Division), or West Germany (5th Panzer Division)), starting within...
On the Way! 83 is the first major expansion for the solitaire Cold War tactical combat RPG On the Way!, and REQUIRES OWNERSHIP OF THE ORIGINAL GAME. While the original game postulates the hypothetical outbreak of WWIII between NATO and the Warsaw Pact to occur in the winter of 1968-69, this expansion is set in the late summer of 1983, offering players the...
On the Way! 86 is the second major expansion for the solitaire Cold War tactical combat RPG On the Way!, and REQUIRES OWNERSHIP OF THE ORIGINAL GAME, but does not require ownership of any other expansion. While the original game postulates the hypothetical outbreak of WWIII between NATO and the Warsaw Pact to occur in the winter of 1968-69, this expansion...
One Day Campaigns is a system to allow gamers to play an entire WW2 or Modern campaign in a single day using a system of multiple game tables. Besides the campaign system presented here, there are sets of fast play tactical rules for both the WW2 and Modern periods to enable large battles to be fought quickly that will keep the campaign moving along. There...
A sequel to "One-hour Wargames" from the same publisher. Uses two 54-card decks as randomizer. Part I Early Days of Firearms Chapter 1 The Core Rules Chapter 2 The Age of the Musket Chapter 3 The Rifle Age Part II The Twentieth Century Chapter 4 Wars Within Peace Chapter 5 World War II Chapter 6 The Cold War Part III Extending the Game Chapter 7 Pulp...
From the introduction: One of the biggest problems facing wargamers is finding the time to actually play. Most commercially available sets of rules require several hours to set up and play to a conclusion; some can easily swallow up a whole day or weekend. For many gamers this means that their lavishly prepared miniature armies rarely get used at all....