(from ATO web site:) The turning point of the American war in Vietnam occurred during the first months of 1968, a period framed by the Tet Offensive as well as the campaign featured here, the fighting for Khe Sanh. The region just below North Vietnam, Quang Tri province, was especially vulnerable to threats from the North Vietnamese Army (NVA) in the...
Khe Sanh ‘68 places you in command of United States and South Vietnamese (ARVN) forces in the campaign to relieve the USMC firebase at Khe Sanh during the Vietnam War. The historical campaign was something of a race against time as the US high command feared that the North Vietnamese were going to attempt to overrun the base. All resources put into the Khe...
From the back of the game: “We could tell you all about how this is an accurate simulation of real events and warfare, how many buildings were destroyed, how much weaponry was expended. How many soldiers died, and how many civilians were accidentally killed. But you are probably not interested. I will tell you that this game includes naval, aerial, and...
Killer: Vanilla is a fast-paced card game with its tongue firmly in cheek. Players deal out death and destruction in many forms while trying to avoid the onslaught coming back at them. (This game is not recommended for children or those of a sensitive nature: bless 'em.) Kill off the weakest players to improve your hand as you balance defense and gear...
Killwager is an extremely tactical, small-unit based, realism focused Ultramodern and Near future tabletop game. Minimal tokens, full on narrative. It takes you from the modern day to a newly colonized planet 80 years into the future. The only consistencies? Cash and Violence.. Lead a hard team of near future mercenaries as they do the bidding of several...
KilrSat 7 is subtitled the Anti-War War Game. Players set up bases and anti-missile defenses on an island and submarines and destroyers at sea. Players then take turns launching nuclear missile at each other, with anti-missile action on the off-phase. The near-future Sci-Fi setting states that these islands were set up as places to fight so that no one...
King of Battle is a strategic modern battlefield game for two players. It was designed by a US Artillery Officer, and was made to teach modern battlefield tactics to tabletop game players. By planning artillery strikes one turn in advance, you will attempt to predict where your opponent will move their pieces, and then deal deadly artillery strike damage...
This game is a two-player game with the theme of the landing operation on Kinmen Island by the People's Republic of China (PRC) army on October 25, 1949. One player is in charge of the PRC army and the other player is in charge of the Republic of China (Taiwan) army. In historical fact, although the PRC army, which had gained momentum in the previous...
This is an operational game covering the Golan and Sinai battles of the Yom Kippour war in 1973. It is a moderate-complexity wargame using an Operation Points system where combat and movement are done within a given unit's phase. Players alternate activating formations. The rules are in French and are complete, although somewhat murky at times. The game...
The complete title including subtitle is "Der kleine U-Boot-Kommandant auf großer Fahrt nach Engelland" which literally sounds like "The little U-Boat-commander on his speed to England"but figuratively is saying, "...on the great mission against England." This may be the first U-Boat game ever published (1940) and is inspired by the previous successes...
Players take on the role of allies empowered by witchcraft to drive out the occupiers threatening Ukraine. They compete to earn "Revenge Points" (RP) by strategically playing witch cards to defeat the occupier cards placed on the table. Each occupier card has a specific strength that players must collectively overcome by placing cards with power values...
Korea '95 depicts the first month of war between North and South Korea during the mid- to late-1990's. 200 counters, 22 x 34 map, 12 pages of rules. First published in CounterAttack magazine No. 4 (March 1993). Game Scale: Turn: 2 days Hex: 7.5 miles / Units: Regiment to Corps Game Inventory: One 22" X 34" mapsheet One countersheet (200 1/2" counters) One...