100 years after the events of Hybris, Disordered Cosmos, Ancient Greece is once again in turmoil: no Aegis remains and the Achaeans, led by Zeus, attack the last stronghold of the Eye of Nyx artifact: Troy. But this fortress is protected by other Olympians who wish to eradicate Zeus' madness - the city of Troy must not fall! But that's without counting on...
Hydras is a quick and easy card game with elements of tile laying games and some "take that" mechanics. The game is for 2-4 players, takes about 5 minutes to teach, and around 15-30 minutes to play. Each player starts with a hydra body card and takes turns playing and drawing cards. Cards can be played on their own hydras to build up their defenses, thwart...
Bonus New Pack! 134 new cards: - 14 replacements for the Magic Cards for the Vlad heroes - 36 replacements for the Battle Cards for the Vlad heroes - 36 replacements for the Battle cards for the Archers - 36 replacements for the Battle Cards for the Wallachian Knights - 12 replacements for the Akathist Cards There is also a small change for the fighting...
Larry “The Squatch” McCallister, publisher of “The Cryptid Chronicle”, is needing new pictures of the monsters and creatures that hide in the fridges of our world. Their story MUST be told! It is up to YOU, intrepid photographer, to collect pictures of these fascinating beasts. Not all cryptids are created equal, however, and Larry will pay you based on...
Path to Yaaru, a.k.a. イアルへの道 (pronounced "Iaru he no Michi"), refers to the Egyptian heavenly paradise of the Fields Of Aaru. This is a card-drafting game set in Ancient Egypt in which you head to Yaaru, the promised land, with help from the Egyptian gods. The card-drafting system has a twist in that you may not freely pick any card. Hence, while advanced...
Fly with the wings of Icarus, Pegasus or even Siren to explore the shortest distance when visiting pre-selected Greek islands! Simple rules and unexpected complexity in a fun and novel game which teaches intuitevely advanced mathematics, Greek geography, demographics, and history. It is played in three parts: 1. Competition between 2-8 players to find the...
In the must-follow trick-taking game Idle Hands, a.k.a. 悪魔でお仕事, the lead suit is determined by an extra card played to the trick from among a player's face-up mission cards. The highest card of the lead suit wins all the cards, then adds the mission card to their hand! Every trick is worth points, but this isn't necessarily a good thing since the 4s and 8s...