The arrival of the Rhommox into civilized Aetherial space shocked the system to its very core. These horrifying monsters were unlike anything that had ever been encountered, save perhaps the strange creatures that accompanied the RezX Aetherships. Unlike RezX’s new companions though, the Rhommox did not show affinity towards the human consciousness....
In a time almost forgotten, the world was whole. From their seats at Avantir, the council of Wizards shared their gift of magic with the world, founding the great magical colleges. It was a time of wonder, prosperity, and progress. In their hubris, the council failed to consider the costs of their actions. They failed to realise that their powers were...
Interceptor is the game of space fighter combat to resolve these conflicts. Pitting fighter against fighter, this is combat to control the local space around any important installation, location or convoy. Fighter movement is accomplished using a maneuver template to choose a destination hex. If the cost to move to that hex is within the fighter's...
The Imperatrix has made the call and Callistonian's are answering. New fighters need pilots and crews to keep the Commonwealth at bay. The Empire will need all of its resources and ingenuity to fend off their military might. New tactics and resources will help but it will be those on the front lines who will make the difference and pay the price....
This free game is designed to be a fast and simple game to use with action figures. I prefer Stikfas, but you can use other figures around 3" tall if you have them. The 1/18th scale BBI figures are excellent as well as GIJOE. I have kept the weapons ranges low because I wanted to be able to play on a kitchen table or within a 3 ~ 4 ft. square area. Damage...
DESIGNER'S NOTES: This is the third set in my card driven wargame rules, and although still loosely inspired by the Battle Cry & Memoir '44 games by Richard Borg, the game no longer has a battlefield divided in 3 sections. Battlefield sections are great for ACW and WWII, but spreading a (smaller) imperial force across the battlefield would not always be...
Deep in the Egyptian desert, an ancient tomb has been breached and something old and hungry has woken with it. Powered by the award winning Path Unknown system, this is a solo and co op narrative adventure wargame where your heroes find themselves fighting for survival against the restless dead, from shambling Beta zombies up through the Alpha tiers to the...
After Civilisation Civilisation failed now small groups of men and women fight over the remains to find enough supplies to get them through a few more days. You will take on the role of leading a small group trying to recover the most resources and hold onto them. A simple to learn and play game needing very few figures but requiring advanced planning to...
Description from the publisher: After London is a versatile adventure board game set in a steampunk London. Players take on the roles of "compatible" humans with extraordinary powers that race against each other or collaborate in a series of unique adventures against the game. After London, takes players through a journey in an electrifying comic...
From the publisher's website: CONQUEST, WAR AND FAMINE OH MY! And don’t forget Death. Commonly referred to as the Four Horsemen of the Apocalypse they rode through the land signaling the end of the world. What caused the end of mankind, the end game? Who knows? Who cares? The real question is… WHAT HAPPENS AFTER THE HORSEMEN? After the Horsemen takes place...
Afterglow is the hyperlight space skirmish wargame set in the far future. The players assume the role of STARCORE Commanders, a hybrid of human sentience and an alien supercomputer, and control a task force of hyper-sophisticated warships in objective-based battles. Players design their task force of one to three ships using cards, then plot their actions...